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	<id>https://wiki.retrotechcollection.com/index.php?action=history&amp;feed=atom&amp;title=Atari_XE_Game_System_Troubleshooting_Guide</id>
	<title>Atari XE Game System Troubleshooting Guide - Revision history</title>
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	<updated>2026-07-16T22:37:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.retrotechcollection.com/index.php?title=Atari_XE_Game_System_Troubleshooting_Guide&amp;diff=11369&amp;oldid=prev</id>
		<title>Josh: Add representative photo (Wikimedia Commons, attributed on file page)</title>
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		<updated>2026-07-16T11:57:27Z</updated>

		<summary type="html">&lt;p&gt;Add representative photo (Wikimedia Commons, attributed on file page)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:57, 16 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:StyledTable/styles.css&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:StyledTable/styles.css&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Atari XE Game System (photo).jpg|thumb|right|300px|Atari XE Game System. Source: Wikimedia Commons.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This guide provides detailed, component-level troubleshooting procedures for the &amp;#039;&amp;#039;&amp;#039;Atari XE Game System (XEGS)&amp;#039;&amp;#039;&amp;#039;. The XEGS shares the same custom chipset and architecture as the [[Atari 65XE]] and [[Atari 130XE]], so many diagnostic techniques from those machines apply directly. This guide is written for technicians comfortable with multimeter, oscilloscope, and soldering work.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This guide provides detailed, component-level troubleshooting procedures for the &amp;#039;&amp;#039;&amp;#039;Atari XE Game System (XEGS)&amp;#039;&amp;#039;&amp;#039;. The XEGS shares the same custom chipset and architecture as the [[Atari 65XE]] and [[Atari 130XE]], so many diagnostic techniques from those machines apply directly. This guide is written for technicians comfortable with multimeter, oscilloscope, and soldering work.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key retrotec_mw14890-mwqp_:diff:1.41:old-10322:rev-11369:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.retrotechcollection.com/index.php?title=Atari_XE_Game_System_Troubleshooting_Guide&amp;diff=10322&amp;oldid=prev</id>
		<title>Josh: Fix categories: standardise to Atari Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.retrotechcollection.com/index.php?title=Atari_XE_Game_System_Troubleshooting_Guide&amp;diff=10322&amp;oldid=prev"/>
		<updated>2026-03-29T19:24:19Z</updated>

		<summary type="html">&lt;p&gt;Fix categories: standardise to Atari Systems&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:24, 29 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l324&quot;&gt;Line 324:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 324:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox-AtariVintageComputers}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox-AtariVintageComputers}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Atari &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Systems&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Atari&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Atari 8-bit&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Troubleshooting Guides]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Troubleshooting Guides]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key retrotec_mw14890-mwqp_:diff:1.41:old-10310:rev-10322:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.retrotechcollection.com/index.php?title=Atari_XE_Game_System_Troubleshooting_Guide&amp;diff=10310&amp;oldid=prev</id>
		<title>Josh: Created article for Atari XE Game System Troubleshooting Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.retrotechcollection.com/index.php?title=Atari_XE_Game_System_Troubleshooting_Guide&amp;diff=10310&amp;oldid=prev"/>
		<updated>2026-03-29T19:19:55Z</updated>

		<summary type="html">&lt;p&gt;Created article for Atari XE Game System Troubleshooting Guide&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:StyledTable/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This guide provides detailed, component-level troubleshooting procedures for the &amp;#039;&amp;#039;&amp;#039;Atari XE Game System (XEGS)&amp;#039;&amp;#039;&amp;#039;. The XEGS shares the same custom chipset and architecture as the [[Atari 65XE]] and [[Atari 130XE]], so many diagnostic techniques from those machines apply directly. This guide is written for technicians comfortable with multimeter, oscilloscope, and soldering work.&lt;br /&gt;
&lt;br /&gt;
The XEGS mainboard is designated &amp;#039;&amp;#039;&amp;#039;C100417 Rev. A&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Essential Tools ==&lt;br /&gt;
&lt;br /&gt;
* Digital multimeter (DMM) with DC voltage and continuity modes&lt;br /&gt;
* Oscilloscope (20 MHz minimum bandwidth recommended)&lt;br /&gt;
* Logic probe (optional but useful for bus-level checks)&lt;br /&gt;
* Temperature-controlled soldering station&lt;br /&gt;
* Known-good Atari 8-bit cartridge (for boot testing)&lt;br /&gt;
* Known-good Atari 5 V DC power supply&lt;br /&gt;
* Isopropyl alcohol and flux cleaner&lt;br /&gt;
* IC extraction tool (for socketed chips)&lt;br /&gt;
&lt;br /&gt;
== IC Location Reference ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:StyledTable/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable styled-table&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;XEGS Mainboard IC Locations (C100417 Rev. A)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! IC Designation !! Chip !! Package !! Function&lt;br /&gt;
|-&lt;br /&gt;
| U1 || 6502C (SALLY) || 40-pin DIP || CPU&lt;br /&gt;
|-&lt;br /&gt;
| U2 || FREDDIE (C061991) || 28-pin DIP || DRAM controller / address multiplexer&lt;br /&gt;
|-&lt;br /&gt;
| U3 || MMU (C061618) || 20-pin DIP || Memory management unit&lt;br /&gt;
|-&lt;br /&gt;
| U4 || ANTIC (C021697) || 40-pin DIP || Display controller&lt;br /&gt;
|-&lt;br /&gt;
| U5 || GTIA (C014805) || 40-pin DIP || Graphics / colour processor&lt;br /&gt;
|-&lt;br /&gt;
| U6 || POKEY (C012294) || 40-pin DIP || Sound / I/O / keyboard scan&lt;br /&gt;
|-&lt;br /&gt;
| U7 || PIA (6520 / 6821) || 40-pin DIP || Joystick ports / peripheral control&lt;br /&gt;
|-&lt;br /&gt;
| U8 || OS ROM || 28-pin DIP || Operating system + Missile Command&lt;br /&gt;
|-&lt;br /&gt;
| U9 || BASIC ROM || 28-pin DIP || Atari BASIC Rev. C (active with keyboard)&lt;br /&gt;
|-&lt;br /&gt;
| U10–U13 || 4464 DRAM || 18-pin DIP || Dynamic RAM (64 KB total, 4 chips × 64K×4)&lt;br /&gt;
|-&lt;br /&gt;
| U14 || 74LS138 || 16-pin DIP || Address decoder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Exact designations may vary slightly between board revisions. Always verify against the silkscreen on your specific board.&lt;br /&gt;
&lt;br /&gt;
== Preliminary Checks ==&lt;br /&gt;
&lt;br /&gt;
Before suspecting IC failure, always verify the basics:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Disconnect all peripherals&amp;#039;&amp;#039;&amp;#039; — cartridge, keyboard, joystick, SIO devices.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Visually inspect the board&amp;#039;&amp;#039;&amp;#039; — look for burnt components, cracked solder joints, leaking capacitors, and corrosion (especially around the power input area and near electrolytic capacitors).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Measure the PSU output&amp;#039;&amp;#039;&amp;#039; — must read between &amp;#039;&amp;#039;&amp;#039;4.85 V and 5.15 V&amp;#039;&amp;#039;&amp;#039; DC.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Check the power switch&amp;#039;&amp;#039;&amp;#039; — the XEGS uses a membrane-style power button. Confirm it is making contact by measuring voltage on the mainboard side.&lt;br /&gt;
&lt;br /&gt;
== Power Supply and Voltage Test Points ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:StyledTable/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable styled-table&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;Voltage Test Points — XEGS (C100417)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Test Point / IC Pin !! Expected Voltage !! Tolerance !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Power input connector (centre) || +5.00 V DC || ±5% (4.75–5.25 V) || Main logic supply from external PSU&lt;br /&gt;
|-&lt;br /&gt;
| U1 (6502C SALLY) pin 8 (Vcc) || +5.00 V DC || ±5% || CPU power — if absent, CPU cannot operate&lt;br /&gt;
|-&lt;br /&gt;
| U1 (6502C SALLY) pin 1 (Vss) || 0 V (GND) || — || CPU ground reference&lt;br /&gt;
|-&lt;br /&gt;
| U4 (ANTIC) pin 20 (Vcc) || +5.00 V DC || ±5% || Display controller power&lt;br /&gt;
|-&lt;br /&gt;
| U4 (ANTIC) pin 40 (Vss) || 0 V (GND) || — || ANTIC ground&lt;br /&gt;
|-&lt;br /&gt;
| U5 (GTIA) pin 24 (Vcc) || +5.00 V DC || ±5% || Graphics chip power&lt;br /&gt;
|-&lt;br /&gt;
| U6 (POKEY) pin 23 (Vcc) || +5.00 V DC || ±5% || Sound/I/O chip power&lt;br /&gt;
|-&lt;br /&gt;
| U6 (POKEY) pin 12 (Vss) || 0 V (GND) || — || POKEY ground&lt;br /&gt;
|-&lt;br /&gt;
| U7 (PIA) pin 20 (Vcc) || +5.00 V DC || ±5% || Peripheral interface power&lt;br /&gt;
|-&lt;br /&gt;
| U2 (FREDDIE) pin 28 (Vcc) || +5.00 V DC || ±5% || DRAM controller power&lt;br /&gt;
|-&lt;br /&gt;
| U10–U13 (4464 DRAM) pin 18 (Vcc) || +5.00 V DC || ±5% || RAM chip power&lt;br /&gt;
|-&lt;br /&gt;
| U10–U13 (4464 DRAM) pin 9 (Vss) || 0 V (GND) || — || RAM ground&lt;br /&gt;
|-&lt;br /&gt;
| C13 (positive lead) || +5.00 V DC || ±5% || Main filter capacitor — good for measuring ripple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ripple measurement:&amp;#039;&amp;#039;&amp;#039; Set your oscilloscope to AC coupling and measure across C13. Ripple should be &amp;#039;&amp;#039;&amp;#039;&amp;lt; 50 mV peak-to-peak&amp;#039;&amp;#039;&amp;#039;. Excessive ripple (&amp;gt; 100 mV) indicates failed filter capacitors or a failing PSU.&lt;br /&gt;
&lt;br /&gt;
== Clock and Reset Signals ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:StyledTable/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable styled-table&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;Clock and Reset Test Points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Signal !! Test Point !! Expected Value !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| System clock (Φ2) || U1 (6502C) pin 39 || 1.79 MHz (NTSC) / 1.77 MHz (PAL) || Main CPU clock — square wave, TTL levels&lt;br /&gt;
|-&lt;br /&gt;
| ANTIC clock out || U4 (ANTIC) pin 29 || 1.79 MHz || Derived from master oscillator&lt;br /&gt;
|-&lt;br /&gt;
| Master oscillator || Crystal Y1 || 14.31818 MHz (NTSC) / 14.187576 MHz (PAL) || Divided internally by ANTIC&lt;br /&gt;
|-&lt;br /&gt;
| RESET line || U1 (6502C) pin 40 || Pulses LOW at power-on, then HIGH (+5 V) || Should go HIGH within ~100 ms of power-on&lt;br /&gt;
|-&lt;br /&gt;
| HALT line || U1 (6502C) pin 35 || Normally HIGH; pulled LOW by ANTIC during DMA || If stuck LOW, CPU is halted permanently&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== No Clock Diagnosis ===&lt;br /&gt;
&lt;br /&gt;
If no clock is present at U1 pin 39:&lt;br /&gt;
# Check the crystal (Y1) — measure for oscillation with an oscilloscope.&lt;br /&gt;
# Check ANTIC — the master oscillator circuit is inside ANTIC. If the crystal is good but no clock output, ANTIC may be faulty.&lt;br /&gt;
# Check for short circuits on the clock line.&lt;br /&gt;
# Verify +5 V is reaching ANTIC (U4 pin 20).&lt;br /&gt;
&lt;br /&gt;
=== Reset Line Stuck LOW ===&lt;br /&gt;
&lt;br /&gt;
If RESET (U1 pin 40) never goes HIGH:&lt;br /&gt;
# Check the reset capacitor (C25, 10 µF) and associated reset circuit resistor.&lt;br /&gt;
# Check for shorted RAM or ROM pulling the data bus low during initialisation.&lt;br /&gt;
# Verify the power-on reset IC or circuit is functional.&lt;br /&gt;
&lt;br /&gt;
== Display and Boot Diagnostics ==&lt;br /&gt;
&lt;br /&gt;
A properly functioning XEGS (without cartridge or keyboard) should boot to the built-in &amp;#039;&amp;#039;&amp;#039;Missile Command&amp;#039;&amp;#039;&amp;#039; game and display its title screen. With the keyboard connected and no cartridge, it should display the blue &amp;#039;&amp;#039;&amp;#039;READY&amp;#039;&amp;#039;&amp;#039; prompt with a startup chime.&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;wikitable styled-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;Boot Symptom Diagnosis Table&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Symptom !! Probable Cause !! Diagnostic Steps&lt;br /&gt;
|-&lt;br /&gt;
| No video, no sound, no power LED || Dead PSU, blown fuse, broken power switch || Measure PSU output; check power switch continuity; check for +5 V at mainboard&lt;br /&gt;
|-&lt;br /&gt;
| Power LED on, black screen, no sound || Major IC failure (CPU, ANTIC, ROM, RAM) || Check +5 V at all ICs; verify clock at U1 pin 39; verify RESET at U1 pin 40; swap socketed ICs&lt;br /&gt;
|-&lt;br /&gt;
| Power LED on, solid colour screen (no text) || ROM or RAM failure || Reseat/replace OS ROM (U8); test RAM&lt;br /&gt;
|-&lt;br /&gt;
| Garbled or corrupted display || RAM fault, bus contention, bad ANTIC or GTIA || Piggyback known-good RAM; swap ANTIC/GTIA; check address/data bus for stuck lines&lt;br /&gt;
|-&lt;br /&gt;
| Rolling or unsynchronised video || GTIA or ANTIC failure, bad crystal || Check clock frequency; swap GTIA (U5) and ANTIC (U4)&lt;br /&gt;
|-&lt;br /&gt;
| Normal video but no sound || POKEY failure, audio path fault || Check POKEY (U6); trace audio output from POKEY pin 5 to audio jack&lt;br /&gt;
|-&lt;br /&gt;
| Boots to Missile Command but not BASIC (with keyboard) || Keyboard connector fault, BASIC ROM (U9) failure || Clean/reseat keyboard connector; replace U9&lt;br /&gt;
|-&lt;br /&gt;
| Boots to BASIC but cartridges don&amp;#039;t work || Cartridge slot fault, address decoder || Clean slot; check U14 (74LS138); check cartridge select lines&lt;br /&gt;
|-&lt;br /&gt;
| Joystick(s) not responding || PIA (U7) failure, bad port solder joints || Reflow joystick port solder joints; swap PIA&lt;br /&gt;
|-&lt;br /&gt;
| Intermittent crashes or resets || Failing capacitors, bad PSU, cold solder joints || Recap; measure voltage ripple; reflow suspect joints; try known-good PSU&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== RAM Diagnostics ==&lt;br /&gt;
&lt;br /&gt;
The XEGS uses four &amp;#039;&amp;#039;&amp;#039;4464&amp;#039;&amp;#039;&amp;#039; DRAM chips (U10–U13), each providing 64K×4 bits, for a total of 64 KB.&lt;br /&gt;
&lt;br /&gt;
=== RAM Failure Symptoms ===&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;wikitable styled-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;RAM Failure Diagnosis&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Symptom !! Probable Cause !! Action&lt;br /&gt;
|-&lt;br /&gt;
| Black screen, no boot || Lower RAM failure (U10–U11) || Replace suspect DRAM chip(s)&lt;br /&gt;
|-&lt;br /&gt;
| Garbled screen, freezes || Upper RAM failure (U12–U13) || Replace DRAM chip(s); check address lines from FREDDIE&lt;br /&gt;
|-&lt;br /&gt;
| Random crashes during gameplay || Intermittent RAM fault || Touch each DRAM after 2 minutes — a failed chip may run abnormally hot; use a RAM test cartridge&lt;br /&gt;
|-&lt;br /&gt;
| Partial boot, distorted text || Single bit failure || Use Atari Diagnostics or SALT test cartridge to identify specific chip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RAM Testing Procedure ===&lt;br /&gt;
&lt;br /&gt;
# Power on for 2 minutes, then &amp;#039;&amp;#039;&amp;#039;touch each DRAM chip&amp;#039;&amp;#039;&amp;#039; — a failing chip often runs noticeably hotter than its neighbours.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Piggyback test:&amp;#039;&amp;#039;&amp;#039; Place a known-good 4464 on top of a suspect chip (aligning all pins). If the fault clears, the underlying chip is bad.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Use a diagnostic cartridge&amp;#039;&amp;#039;&amp;#039; (Atari Diagnostics, SALT, or QMeg OS with built-in RAM test) for precise identification.&lt;br /&gt;
&lt;br /&gt;
== Custom Chip Diagnostics ==&lt;br /&gt;
&lt;br /&gt;
=== ANTIC (U4) — Display Controller ===&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;wikitable styled-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;ANTIC Diagnostic Pins&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Pin !! Signal !! Expected Behaviour&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Vcc || +5 V DC&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Vss (GND) || 0 V&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Φ0 (clock out) || 1.79 MHz square wave&lt;br /&gt;
|-&lt;br /&gt;
| 14 || NMI (to CPU) || Pulses LOW during vertical blank interrupts&lt;br /&gt;
|-&lt;br /&gt;
| 15 || HALT (to CPU) || Pulses LOW during DMA cycles&lt;br /&gt;
|-&lt;br /&gt;
| 26 || RNMI || LOW during VBI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Symptoms of ANTIC failure:&amp;#039;&amp;#039;&amp;#039; No display (black screen with +5 V present), no clock output, rolling/tearing video, system hangs (HALT stuck low).&lt;br /&gt;
&lt;br /&gt;
=== GTIA (U5) — Graphics Processor ===&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;wikitable styled-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;GTIA Diagnostic Pins&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Pin !! Signal !! Expected Behaviour&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Vcc || +5 V DC&lt;br /&gt;
|-&lt;br /&gt;
| 21 || GND || 0 V&lt;br /&gt;
|-&lt;br /&gt;
| 18 || CSYNC (composite sync) || Composite sync output — verify with oscilloscope&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Luminance output || Analogue luminance signal&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Colour output || Analogue chroma signal (PAL or NTSC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Symptoms of GTIA failure:&amp;#039;&amp;#039;&amp;#039; Solid colour screen, missing or wrong colours, no sync, no player/missile graphics, console keys (Start/Select/Option) non-functional.&lt;br /&gt;
&lt;br /&gt;
=== POKEY (U6) — Sound and I/O ===&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;wikitable styled-table&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;POKEY Diagnostic Pins&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Pin !! Signal !! Expected Behaviour&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Vcc || +5 V DC&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Vss (GND) || 0 V&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Audio out || Audio signal (analogue) — should produce boot chime&lt;br /&gt;
|-&lt;br /&gt;
| 39 || SIO clock out || Serial clock for SIO bus&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Keyboard scan || Keyboard matrix scan output&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Symptoms of POKEY failure:&amp;#039;&amp;#039;&amp;#039; No sound, no keyboard response, SIO (disk/cassette) not working, joystick paddles non-functional, no boot chime.&lt;br /&gt;
&lt;br /&gt;
=== FREDDIE (U2) — DRAM Controller ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Symptoms of FREDDIE failure:&amp;#039;&amp;#039;&amp;#039; Black screen, RAM test failures, system appears completely dead despite +5 V at all ICs, no DMA activity.&lt;br /&gt;
&lt;br /&gt;
FREDDIE generates RAS/CAS signals for the DRAM and handles address multiplexing. Without a working FREDDIE, the CPU cannot access RAM.&lt;br /&gt;
&lt;br /&gt;
=== PIA (U7) — Peripheral Interface ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Symptoms of PIA failure:&amp;#039;&amp;#039;&amp;#039; Joystick ports non-functional (one or both), SIO handshaking failures. The PIA is a standard 6520/6821 and is readily available as a replacement.&lt;br /&gt;
&lt;br /&gt;
== Common Fault Patterns ==&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;wikitable styled-table&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;Statistical Failure Frequency (Most Common First)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Rank !! Component !! Failure Mode !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Electrolytic capacitors || Dried out, high ESR, leaking || Most common age-related fault; recap resolves many issues&lt;br /&gt;
|-&lt;br /&gt;
| 2 || DRAM (U10–U13) || Random bit failures, overheating || 4464 DRAM chips are available as NOS or equivalent&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Solder joints || Cold/cracked joints at ports, power || Reflow with fresh solder&lt;br /&gt;
|-&lt;br /&gt;
| 4 || OS ROM (U8) || Failure to boot || Replace with known-good ROM; can use EPROM + adapter&lt;br /&gt;
|-&lt;br /&gt;
| 5 || POKEY (U6) || Partial or total failure || Common failure chip; affects sound, keyboard, SIO&lt;br /&gt;
|-&lt;br /&gt;
| 6 || GTIA (U5) || Video output issues || Salvage from donor board; no modern replacement&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ANTIC (U4) || Display failure || Salvage from donor board&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 6502C CPU (U1) || Total system failure || Available as NOS; WDC 65C02 is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; a drop-in replacement (HALT line differences)&lt;br /&gt;
|-&lt;br /&gt;
| 9 || FREDDIE (U2) || RAM access failure || XE-specific chip; salvage from donor&lt;br /&gt;
|-&lt;br /&gt;
| 10 || PIA (U7) || Port failures || Standard 6520/6821; widely available&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Oscilloscope Quick-Check Points ==&lt;br /&gt;
&lt;br /&gt;
For rapid board assessment with an oscilloscope:&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;wikitable styled-table&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;Oscilloscope Quick-Check&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! Probe Point !! Expected Waveform !! Indicates&lt;br /&gt;
|-&lt;br /&gt;
| U1 pin 39 (Φ2 clock) || 1.79 MHz square wave, ~5 Vpp || CPU clock active&lt;br /&gt;
|-&lt;br /&gt;
| U4 pin 29 (Φ0 out) || 1.79 MHz square wave || ANTIC oscillator running&lt;br /&gt;
|-&lt;br /&gt;
| U1 pin 40 (RESET) || Brief LOW pulse, then steady HIGH || Power-on reset circuit OK&lt;br /&gt;
|-&lt;br /&gt;
| U6 pin 5 (audio out) || Analogue audio (chime at boot) || POKEY generating sound&lt;br /&gt;
|-&lt;br /&gt;
| U5 pin 18 (CSYNC) || Composite sync pulses || GTIA generating video timing&lt;br /&gt;
|-&lt;br /&gt;
| U4 pin 15 (HALT) || Periodic LOW pulses during display || ANTIC performing DMA (normal)&lt;br /&gt;
|-&lt;br /&gt;
| C13 positive lead (AC coupled) || &amp;lt; 50 mV ripple || PSU filtering healthy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Board-Level Repair Tips ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Socket all custom chips&amp;#039;&amp;#039;&amp;#039; during repair — ANTIC, GTIA, POKEY, FREDDIE, CPU, PIA, MMU, and ROMs. This makes future diagnosis and replacement far easier.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Do not use a WDC 65C02&amp;#039;&amp;#039;&amp;#039; as a direct replacement for the 6502C SALLY — the HALT line behaviour differs and the system will not function correctly.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Chinese-manufactured XEGS units&amp;#039;&amp;#039;&amp;#039; may have faulty GTIAs and a newer OS ROM that causes some software incompatibility. Replacing the OS ROM with an older XL/XE revision resolves most issues.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Always recap before extensive chip-swapping&amp;#039;&amp;#039;&amp;#039; — many apparent IC failures are actually caused by degraded capacitors providing unstable power.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Use a current-limited bench supply&amp;#039;&amp;#039;&amp;#039; (set to 5 V / 1 A limit) for initial power-up after repairs to protect against short circuits.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Atari XE Game System]]&lt;br /&gt;
* [[Atari XE Game System General Maintenance]]&lt;br /&gt;
* [[Atari XE Game System Capacitor Replacement Guide]]&lt;br /&gt;
* [[Atari 65XE Troubleshooting Guide]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox-AtariVintageComputers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Atari]]&lt;br /&gt;
[[Category:Atari 8-bit]]&lt;br /&gt;
[[Category:Troubleshooting Guides]]&lt;/div&gt;</summary>
		<author><name>Josh</name></author>
	</entry>
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