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SuperCPU and Turbo Accelerators
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== Technical principles == ; Bus arbitration The VIC-II still needs '''40 CPU cycles per raster line''' for video-DMA. Turbo accelerators therefore: * '''Stretch φ2 low-time''' (Turbo Master/Flash 8) so that fast code runs only when the VIC is idle. * '''Shadow RAM''' on-board and replay writes to the real C-64 DRAM during idle slots (SuperCPU). A fast 16-bit 65816 runs from zero-wait SRAM while the VIC keeps reading the slow motherboard RAM. ; Memory mapping Most units expose extra RAM through the standard '''\$FFxx banking lines''' (EXROM/GAME or REU registers). The SuperCPU’s *SuperRAMCard* appears at \$DF00 and can be logically mapped in 64 KB pages, giving GEOS 2.0 a full 4–16 MB workspace. ; Compatibility layers * '''IO shadowing''' – writes to \$D000–\$DFFF are mirrored so that timers/sprites still update at 1 MHz cadence. * '''KERNAL patch''' – accelerators supply a tiny ROM that intercepts IRQ entry/exit to resynchronise with VIC safe-lines (Turbo Master). * '''Turbo OFF switch''' – most devices fall back to 1 MHz for cycle-exact demos or $DD00 colour‐cycle loading schemes.
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