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== Display and Graphics == Graphics are handled by the ANTIC and GTIA chips: * '''Resolution:''' up to 320ร192 pixels (bitmap mode) * '''Text:''' 40 columns ร 24 rows (default) * '''Colours:''' up to 16 on screen, from a palette of 256 hues across 16 luminance levels * '''Player/Missile Graphics:''' 4 players (sprites) and 4 missiles, with collision detection and priority control * '''Graphics modes 12โ15:''' GTIA-specific modes available via BASIC on the 1200XL * '''Smooth scrolling''' and fine control over display lists, enabling split-screen and mixed-mode graphics The 1200XL's video output circuit provides enhanced chroma for a more colourful RF image. However, the chroma line is not connected to the 5-pin DIN monitor jack, limiting monitor output to composite video and luminance only. The monitor connector pinout is: {| class="wikitable" style="width:40%; text-align:center;" |- ! Pin !! Signal |- | 1 || Composite luminance |- | 2 || Ground |- | 3 || Audio output |- | 4 || Composite video |- | 5 || Ground |}
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