Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main Page
Community Portal
Village Pump
Recent Changes
Upload File
Help
Help Contents
Editing Guide
Repair Guide Template
Sandbox
Browse Wiki
๐ Service Manuals
๐ Schematics
๐ Apple
๐ฎ Nintendo
๐ Sega
โก Troubleshooting
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Psion Organiser II
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Keyboard === The '''AC''' key (top left) is special: it is wired straight to the control IC and to port 5 bit 7, and it is what switches the machine on. The other '''35 keys form a 7 ร 5 matrix'''. The seven outputs K1โK7 are open-drain and are pulled low one at a time; the processor reads KBD1โKBD5 on port 5 bits 2โ6, and a low means a key is down. The switches are '''PCB pads under the keys, shorted by a conductive rubber pad'''.<ref name="tech2" /> The K1โK7 outputs are not a dedicated peripheral โ they are '''bits 1โ7 of the second stage of the real-time clock divider chain''', which is why the keyboard can only be polled when the NMI latch is set to interrupt the processor directly.<ref name="tech2" /> The Technical Manual's published key matrix is reproduced below. '''Note that as printed it contains three apparent duplicates (G, S and Y) and omits E and T''', so it should be verified against a real machine before being relied on:<ref name="tech2" /> {| class="wikitable styled-table" style="width:75%; text-align:center;" |+'''Keyboard matrix as published'''<ref name="tech2" /> ! !! KBD5 !! KBD4 !! KBD3 !! KBD2 !! KBD1 |- ! Port 5 bit | 6 || 5 || 4 || 3 || 2 |- ! K7 | D || J || P || V || S |- ! K6 | F || L || R || X || EXE |- ! K5 | G || K || Q || W || DEL |- ! K4 | C || I || O || U || Z |- ! K3 | B || H || N || Y || Y |- ! K2 | A || G || M || S || SH |- ! K1 | RA || LA || DA || UA || MODE |} Even with those errors, the structure is what matters for repair: '''a dead row is one K output, a dead column is one KBD input.'''
Summary:
Please note that all contributions to RetroTechCollection may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RetroTechCollection:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Psion Organiser II
(section)
Add topic