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{{Infobox computer | name = Sega Saturn (Model 1) | image = [[File:Sega-Saturn-Console-Set-Mk1.png|250px]] | caption = Sega Saturn Model 1 (Japanese launch version) | manufacturer = Sega | type = Home video game console | release date = JP: 22 November 1994<br>NA: 11 May 1995<br>EU: 8 July 1995 | discontinued = 1998 (JP), 1998 (NA), 1998 (EU) | price = JP: ยฅ44,800<br>NA: US$399<br>EU: ยฃ399.99 | cpu = Dual Hitachi SH-2 32-bit RISC @ 28.6 MHz | memory = 2 MB RAM, 1.54 MB VRAM, 512 KB sound RAM, 4 MB CD buffer RAM | storage = CD-ROM (2ร speed), optional backup RAM cartridge | display = 320ร224 to 704ร480 pixels, 16.77 million colours (24-bit, 16-bit output) | sound = Yamaha YMF292-F (SCSP): 32 channels, 16-bit PCM, 8 FM channels | dimensions = 260 mm ร 230 mm ร 83 mm | weight = 2.0 kg | os = Proprietary Sega Saturn OS (in ROM) | predecessor = [[Sega Mega Drive / Genesis (Model 2)]] | successor = [[Sega Saturn (Model 2)]] | codename = "Saturn" | model = HST-3200 (JP), MK-80000 (NA/EU) | logo = [[File:SEGA Saturn logo.png|250px]] }} The '''Sega Saturn''' (Model 1) is a 32-bit fifth-generation home video game console developed by Sega and released in Japan in November 1994, followed by North America and Europe in 1995. Renowned for its complex dual-CPU architecture and advanced 2D/3D graphics capabilities, the Saturn was Sega's answer to the Sony PlayStation and Nintendo 64. == Architecture and Processor == At the heart of the Saturn is a sophisticated multi-processor design: * '''Main CPU''': Dual '''Hitachi SH-2''' 32-bit RISC processors, each running at 28.6 MHz, connected via a custom bus. * '''Video Display Processors''': Two custom VDPs: ** '''VDP1''' โ Handles sprites, polygons, and texture mapping for 2D/3D graphics. ** '''VDP2''' โ Manages backgrounds, scrolling, and advanced effects. * '''Sub-CPUs and Co-processors''': ** '''Hitachi SH-1''' (CD-ROM controller) ** '''Motorola 68EC000''' (sound CPU) ** '''Custom DSPs''' for geometry and audio processing. This parallel architecture enabled advanced graphical effects but presented programming challenges, impacting third-party development. == Memory and Storage == The Saturn's memory subsystem includes: * '''2 MB main RAM''' * '''1.54 MB video RAM''' (VDP1: 512 KB, VDP2: 1 MB) * '''512 KB sound RAM''' * '''4 MB CD-ROM buffer RAM''' * '''32 KB backup RAM''' (internal, battery-backed; expandable via external cartridge) '''Storage''' is provided by a double-speed (2ร) CD-ROM drive, supporting up to 640 MB per disc. Save data is stored in internal backup RAM or optional external RAM cartridges. == Display and Graphics == The Saturn excels at 2D graphics and supports 3D rendering: * '''Resolution''': Ranges from 320ร224 up to 704ร480 pixels (interlaced and non-interlaced modes) * '''Colour''': Up to 16.77 million colours (24-bit palette), with 16-bit output per pixel * '''Sprites''': Hardware support for scaling, rotation, and transparency * '''Backgrounds''': Multiple scrolling backgrounds, line scrolling, and colour effects via VDP2 * '''3D Graphics''': Flat and texture-mapped polygons, Gouraud shading, and mesh effects The Saturn's architecture was optimised for 2D arcade-style games but could deliver impressive 3D visuals when fully utilised. == Sound Capabilities == Audio on the Saturn is handled by the '''Yamaha YMF292-F (SCSP)''' sound processor: * '''32 sound channels''' (16-bit PCM or 8 FM synthesis) * '''44.1 kHz sampling rate''' * '''DSP effects''': reverb, chorus, and modulation * '''Sound RAM''': 512 KB dedicated * '''CD-DA playback''' and Red Book audio support The system's sound hardware enabled rich, multi-layered music and effects, rivaling dedicated audio workstations of the era. == Input/Output and Expansion == The Saturn provides a range of connectivity and expansion options: * '''Controller ports''': 2 standard 9-pin Sega controller ports (supporting multitap for up to 6 players) * '''AV output''': Composite video, S-Video, and RGB SCART (PAL/JP models) * '''Stereo audio output''' * '''Backup RAM cartridge slot''' (for save data expansion) * '''Communication connector''' (for link cable and network peripherals in some regions) * '''Cartridge slot''' (for memory expansion, cheat devices, and region adapters) * '''Serial port''' (for modem and link cable, Japan only) * '''Power supply''': Internal == PCB Schematics & Service Manual == <templatestyles src="Template:StyledTable/styles.css" /> {| class="wikitable styled-table" style="width:80%; text-align:center;" ! Saturn Model 1 Mainboard ! Mainboard Schematic |- | [[File:Sega-Saturn-Motherboard.jpg|thumb|center|300px|Sega Saturn Model 1 Mainboard]] | [[File:Sega saturn va0.5 schematics.pdf|center|thumb|Sega Saturn Model 1 Mainboard Schematic]] |} The official Sega Saturn Service Manual and schematics are available via [[Sega Service Manual - Sega Saturn Pal - 1 June 1995|Sega Saturn Service Manual (PDF)]]. == Gallery == <gallery mode="packed" heights="200"> File:Sega-Saturn-Console-Set-Mk1.png|Sega Saturn Model 1 (Japanese launch) File:Sega-Saturn-Controller-Mk-I-NA-FL.jpg|Sega Saturn Model 1 controller File:Sega-Saturn-Motherboard.jpg|Saturn Model 1 mainboard (top view) File:Sega-Saturn-Laser-Assembly-V1-a.jpg|Saturn CD-ROM Laser assembly File:Sega-Saturn-Backup.jpg|Official Backup RAM Cartridge </gallery> == Related Pages == * [[Sega Saturn (Model 1) Maintenance Guide|Sega Saturn (Model 1) General Maintenance]] * [[Sega Saturn (Model 1) Troubleshooting Guide]] * [[Sega Saturn Controller Repair Guide]] * [[Sega Saturn (Model 1) Capacitor Replacement Guide]] [[Category:Sega Systems]]
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