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Black Art of Macintosh Game Programming 1996

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Black Art of Macintosh Game Programming by Kevin Tieskoetter, Waite Group Press (a division of Sams Publishing), Corte Madera, California, 827 pages, copyright 1996 by The Waite Group, Inc. ISBN 1-57169-059-X. Technical reviewer Eduard Schwan; publisher Mitchell Waite.

At 827 pages this is the longest book in this category on the wiki.

This is not a repair source

It is a programming book. It contains no service procedures, no exploded views, no parts lists, no schematics, no voltages and no component values, and nothing in it should be cited for a hardware figure. Apple's own repair documentation is in Category:Apple Service Source; for electrical data on a specific machine the Developer Notes are the place to look, because they carry rail currents, processor-direct-slot power budgets and connector pinouts that the Service Source manuals do not.

Download: Black_Art_of_Macintosh_Game_Programming_1996.pdf