File:Macintosh Game Programming Techniques 1996.pdf
Summary
editScan of Macintosh Game Programming Techniques by Cary Torkelson (M&T Books, New York, 1996; ISBN 1-55851-461-9; LCCN 96-19483; xv, 432 pp. per the Library of Congress record). 444 PDF pages including covers; the companion CD-ROM is not included. The book teaches Macintosh game programming in C through the Toolbox, building an example game, Desert Trek. Described on Macintosh Game Programming Techniques 1996.
Source
edithttps://vintageapple.org/macprogramming/pdf/Macintosh_Game_Programming_Techniques_1996.pdf (retrieved 2026-09-30). Scanned with a ScanSnap iX500 (PDF dated 6 January 2017); scanner not recorded.
Author
editCary Torkelson; published by M&T Books, a division of MIS:Press, Inc., a subsidiary of Henry Holt and Company.
Licence
editCopyright 1996 M&T Books. Out-of-print third-party publication, hosted for reference. Not under a free licence.
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| Date/Time | Dimensions | User | Comment | |
|---|---|---|---|---|
| current | 15:11, 30 September 2026 | 0 × 0 (35.25 MB) | Josh (talk | contribs) | Upload scan from vintageapple.org for Macintosh Game Programming Techniques 1996 |
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