Tricks Of The Mac Game Programming Gurus 1995
Tricks of the Mac Game Programming Gurus by Hayden Books, Hayden Books, a division of Macmillan Computer Publishing, 1995, ISBN 1-56830-183-9, Library of Congress catalog 95-60416. The scan is 886 pages.
The wiki's embed names the file with a double underscore before "Gurus". PDFEmbed normalises case and underscores on this wiki, so the embed resolves and the link is not broken.
What it covers
[edit | edit source]A multi-author collection on Macintosh game programming; at 886 pages the largest game-programming book held here.
This is not a repair source
[edit | edit source]This is a programming book. It contains no schematics, no parts lists, no component values, no voltages, no connector pinouts and no service procedures, and nothing in it should be cited for a hardware figure. Apple's software documentation and its compiler manuals describe the machine as the programmer sees it, which is not the machine the technician sees.
For hardware data use:
- Apple Service Source — Apple's own service manuals, module
level: specifications, symptom charts, take-apart and module part numbers
- Apple's Developer Notes — the one class of Apple developer document that does carry
rail currents, expansion-slot power budgets and connector pinouts. Several are held here, for example Macintosh IIci Developer Note, Macintosh IIsi Developer Note and Macintosh LC 475 and Quadra 605 Developer Note.
- Macintosh Repair & Upgrade Secrets and The Dead Mac Scrolls — component-level, for
the compact Macs
Related documents held here
[edit | edit source]- Sex Lies and Video Games How to Write a Macintosh Arcade Game 1996
- Black Art of Macintosh Game Programming 1996
- Macintosh Game Programming Techniques 1996
Download: Tricks_Of_The_Mac_Game_Programming_Gurus_1995.pdf (169.2 MB)