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Sega Master System (Model 1)

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Sega Master System (Model 1)
First-generation «Master System» console (MK-2000, 1986) with cartridge & Sega Card slots
Specifications
ManufacturerSega Enterprises, Ltd.
TypeHome video-game console
Released
    • JP (as Sega Mark III) – 20 Oct 1985
    • NA – Jun 1986
    • EU / Oceania – Sep 1987
Discontinued
    • JP – 1989 (replaced by Master System [JP])
    • NA – 1991
    • EU – 1996 (budget rerelease by Majesco)
Intro priceUS$199 (NA launch bundle, 1986)
CPUZilog Z80A @ 3 579 545 Hz (NTSC) / 3 546 895 Hz (PAL)
Memory8 KB work-RAM • 16 KB video-RAM
StorageROM cartridges (max 4 Mbit) • Sega Card (256 Kbit) • optional FM sound BIOS (Japan)
DisplayVDP 315-5124/5246 → 256 × 192 (nom.) / 32-colour on-screen from 64-colour palette
SoundSN76489-compatible PSG (3 square + 1 noise) • optional YM2413 FM add-on (JP)
Dimensions365 mm W × 170 mm D × 66 mm H
Weight≈ 2.1 kg
OS / FirmwareNone (8 KB BIOS v1.3 – menu + hidden Snail Maze)
PredecessorSega SG-1000 II
SuccessorSega Master System II
CodenameMark III
Model no.MK-2000 / MK-3000

The Sega Master System (first-generation “Model 1”, product code MK-2000) is an 8-bit home console released by Sega to compete directly with Nintendo’s Famicom/NES. Re-branded from the Japan-only Sega Mark III, the Master System introduced the distinctive black-and-red industrial design, a combo cartridge + “Sega Card” slot, and an edge expansion port supporting FM audio, 3-D glasses and future accessories. Although outsold by Nintendo in Japan & North America, it enjoyed major success across Europe, Brazil and Australasia, shipping an estimated ≈ 13 million units worldwide.

System Architecture

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Sub-system Specification (Master System Model 1)
CPU Z80A 8-bit @ 3.58 MHz (NTSC) / 3.55 MHz (PAL) • 16-bit address – 64 KB space
VDP Sega 315-5124 (NTSC) / 315-5246 (PAL)

TMS9918-derived: 2× pattern tables, 32 sprites (8 per scan-line) VRAM 16 KB (dual 8 KB SRAM, 5 ns page registers)

Palette 64 colours (6-bit RGB) – 32 on-screen (background & sprite)
Audio TI SN76489 PSG (integrated into VDP) – 3 square + 1 noise

Expansion pin-out for YM2413 FM (used in JP “FM Unit” & Mark III)

Main RAM 2 × 8 KB HM6264 (work-RAM) @ ~150 ns
Cartridge ROM Up to 4 Mbit/512 KB (LoROM/HiROM mapper chips: Sega 315-5235, 315-5208, etc.)
BIOS 8 KB mask ROM ver 1.3 (NA/EU) — intro menu + hidden Snail Maze (hold ↑+1+2)
I/O 2× DE-9 game-pad, RF-UHF & 8-pin AV, Card slot (36-pin), 50-pin cart, 35-pin EXT

Exact 64 KB CPU Memory-Map (Model 1)

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Z80 Address Space
Range Size Purpose / Notes
$0000 – $3FFF 16 KB ROM–0 (Cartridge / Card / BIOS)
$4000 – $7FFF 16 KB ROM–1 (bank-selectable via mapper)
$8000 – $BFFF 16 KB ROM–2 (bank-selectable)
$C000 – $DFFF 8 KB Work-RAM (on-board)
$E000 – $FFFF 8 KB Mirror of $C000 – $DFFF

Mapper registers are written through bogus addresses $FFFC–$FFFF (upper bits decoded by on-cart ASICs such as 315-5196).

BIOS Entry Points (v1.3)

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Address Routine
$0000 Soft reset → Sega splash & checksum
$00A8 PSG mute / init
$0150 Card detect loop
$0200 Hidden game “Snail Maze” (activate ↑+1+2 at logo)

Video Timing

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Parameter NTSC PAL
Master clock 10.738635 MHz 10.644606 MHz
Pixel clock 5.369 MHz 5.322 MHz
Lines/frame 262 313
Refresh 59.92 Hz 49.70 Hz

Edge-Connector Pin-out

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50-pin Cartridge Bus (looking into console)

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Pin Signal Description Pin Signal Description
1 GND Ground 26 A11 Address 11
2 +5 V +5 V DC 27 A9 Address 9
3 CLOCK M-clock (5.37 MHz) 28 A8
4 A15 Address 15 29 A13
5 A14 Address 14 30 A7
6 A12 Address 12 31 A6
7 /MREQ Z80 Memory Request 32 A5
8 /IORQ I/O Request 33 A4
9 /RD Read strobe 34 A3
10 /WR Write strobe 35 A2
11 D7 Data 7 36 A1
12 D6 Data 6 37 A0
13 D5 Data 5 38 CE (low)
14 D4 Data 4 39 +5 V
15 D3 Data 3 40 /BUSREQ (rarely used)
16 D2 Data 2 41 PAUSE (pulled-up: cartridge can assert)
17 D1 Data 1 42 /RESET
18 D0 Data 0 43 AUDIO IN (FM/stereo mods)
19 M1 Op-code fetch 44 /NMI (3-D glasses)
20 RFSH Refresh 45 GND
21 /HALT CPU halt 46 GND
22 A10 Address 10 47 +5 V
23 - (n/c) 48 +5 V (cart power)
24 - (n/c) 49 -
25 A16 Address 16 (mapper) 50 -

Historical Context & Sales

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  • 1985 – Sega launches the Mark III in Japan; hardware overhaul of the SG-1000 line.
  • 1986 – Re-packaged for North America as the “Sega System”, quickly re-branded Master System under Tonka; bundled with Hang-On/Safari Hunt combo cartridge.
  • 1987–1992 – Becomes the dominant 8-bit console across Europe, distributed by Virgin Mastertronic; library balloons to 300+ PAL titles.
  • Brazil – Tec Toy begins local production (1989) and continues updated revisions into the 2020s; > 8 million units sold in Brazil alone.

Global lifetime sales are estimated at ≈ 13 million (vs ~62 M NES).

Maintenance & Common Faults

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  • Cracked solder on AV DIN → intermittent video.
  • 7805 regulator runs hot (VA2 boards) – recap & replace thermal pad.
  • Dying 315-5216 I/O ASIC causes random controller dropouts.
Sega Master System (Model 1) PCB

Detailed procedures: see Sega Master System General Maintenance, Sega Master System Troubleshooting Guide, Sega Master System Capacitor Replacement Guide and Sega Master System AV Output Modifications.

Board Revisions & Known Errata

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Rev Region (year) Notes / quirks
VA0 JP (1985) Mark III PCB – discrete VDP/PSG, no BIOS, external FM Unit
VA2 NA/EU (1986) First “Master System” – large RF can, 8 KB BIOS v1.3, 5 × 5 V regulators; early units prone to jail-bar video (unscreened VRAM lines)
VA3 EU (1987) Card slot EMI shield deleted, improved RF modulator
VA5 EU (1989) 315-5246 PAL VDP, YM2413 traces removed; RGB DIN 8 output added
VA6 BR (1991) Tec Toy – onboard TMSS lockout stub, composite only (no RF)

Game Media

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  • ROM Cartridges up to 512 KB; larger titles employ paging ASICS (315-5208, 315-5235).
  • Sega Card thin 35 g card, limited to 32 KB/256 Kbit – discontinued 1989.
  • FM soundtrack detected via mapper bit 6; Western carts often contain unused FM data later unlocked by community patches.

Trivia & Pop-Culture

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  • Hidden “Snail Maze” game embedded in BIOS v1.3 – launch by holding ↑ + 1 + 2 at the Sega logo.
  • Original Japanese unit’s 3-D glasses used active shutter synced via the /NMI pin; later re-used on Mega Drive add-ons.
  • The console appears in Charlie Brooker’s _Black Mirror_ episode “Bandersnatch” (retro game-dev setting).
  • Tec Toy released Brazilian-exclusive ports: Street Fighter II, Mônica no Castelo do Dragão (Wonder Boy II reskin), sustaining the platform into the late 1990s.

Further Reading

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  • Sega Master System Service Manual (1986) – Part #420-5718-01
  • Chris Covell, “SMS VDP documentation & palette research” (covell.ski)
  • Charles MacDonald, “Master System Hardware Notes” (github.com/CharlesMacDonald)