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== System Architecture == {| class="wikitable styled-table" style="width:70%; text-align:center;" ! Sub-system !! Specification (Master System Model 1) |- | '''CPU''' || Z80A 8-bit @ 3.58 MHz (NTSC) / 3.55 MHz (PAL) • 16-bit address – 64 KB space |- | '''VDP''' || Sega 315-5124 (NTSC) / 315-5246 (PAL) TMS9918-derived: 2× pattern tables, 32 sprites (8 per scan-line) VRAM 16 KB (dual 8 KB SRAM, 5 ns page registers) |- | '''Palette''' || 64 colours (6-bit RGB) – 32 on-screen (background & sprite) |- | '''Audio''' || TI SN76489 PSG (integrated into VDP) – 3 square + 1 noise Expansion pin-out for YM2413 FM (used in JP “FM Unit” & Mark III) |- | '''Main RAM''' || 2 × 8 KB HM6264 (work-RAM) @ ~150 ns |- | '''Cartridge ROM''' || Up to 4 Mbit/512 KB (LoROM/HiROM mapper chips: Sega 315-5235, 315-5208, etc.) |- | '''BIOS''' || 8 KB mask ROM ver 1.3 (NA/EU) — intro menu + hidden Snail Maze (hold ↑+1+2) |- | '''I/O''' || 2× DE-9 game-pad, RF-UHF & 8-pin AV, Card slot (36-pin), 50-pin cart, 35-pin EXT |} === Exact 64 KB CPU Memory-Map (Model 1) === {| class="wikitable styled-table" style="width:70%; text-align:center;" |+''Z80 Address Space'' ! Range !! Size !! Purpose / Notes |- | $0000 – $3FFF || 16 KB || '''ROM–0''' (Cartridge / Card / BIOS) |- | $4000 – $7FFF || 16 KB || '''ROM–1''' (bank-selectable via mapper) |- | $8000 – $BFFF || 16 KB || '''ROM–2''' (bank-selectable) |- | $C000 – $DFFF || 8 KB || '''Work-RAM''' (on-board) |- | $E000 – $FFFF || 8 KB || Mirror of $C000 – $DFFF |} ''Mapper registers'' are written through bogus addresses $FFFC–$FFFF (upper bits decoded by on-cart ASICs such as 315-5196). === BIOS Entry Points (v1.3) === {| class="wikitable styled-table" style="width:70%; text-align:center;" ! Address !! Routine |- | $0000 || Soft reset → Sega splash & checksum |- | $00A8 || PSG mute / init |- | $0150 || Card detect loop |- | $0200 || Hidden game “Snail Maze” (activate ↑+1+2 at logo) |}
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