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Atari XE Game System
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== Technical Specifications == The XEGS is internally identical to the Atari 65XE computer and shares the same custom chipset used across all Atari XE-series machines. === Processor === The XEGS uses the '''MOS Technology 6502C''' (SALLY) microprocessor, a modified version of the 6502 with additional bus control features required by the Atari architecture. It runs at: * '''1.79 MHz''' (NTSC systems) * '''1.77 MHz''' (PAL systems) The SALLY variant includes a HALT input that allows the ANTIC chip to steal bus cycles for direct memory access (DMA) during display generation. === Custom Chipset === <templatestyles src="Template:StyledTable/styles.css" /> {| class="wikitable styled-table" style="width:100%; text-align:center;" |+'''XEGS Custom Chipset''' ! Chip !! Function !! Package !! Key Features |- | '''ANTIC''' (C021697) || Display controller || 40-pin DIP || Generates display list DMA, handles playfield graphics modes 2โ15, horizontal/vertical scrolling, display list interrupts (DLI) |- | '''GTIA''' (C014805) || Graphics/colour processor || 40-pin DIP || Player/missile (sprite) graphics, colour processing, 16 colours from 256-colour palette, console key inputs (Start/Select/Option) |- | '''POKEY''' (C012294) || Sound and I/O || 40-pin DIP || 4-channel audio, keyboard scanning, serial I/O (SIO bus), timer/IRQ generation, paddle input, random number generator |- | '''FREDDIE''' (C061991) || Memory controller || 28-pin DIP || DRAM multiplexing and refresh, address bus control, replaces discrete multiplexers used in earlier XL models |- | '''PIA''' (6520) || Peripheral interface || 40-pin DIP || Joystick port I/O, peripheral control lines |- | '''MMU''' (C061618) || Memory management || 20-pin DIP || Address decoding, bank select, ROM/RAM mapping |} === Memory === * '''64 KB DRAM''' โ Eight 4464 (64Kร4) DRAM chips (unlike the 65XE's eight 4164 chips, the XEGS board uses 4464s in some revisions) * '''24 KB ROM''' โ Operating system (Rev. 4), Atari BASIC Rev. C, and built-in Missile Command game * ROM is active when the keyboard is attached; without keyboard, only the OS and Missile Command ROMs are mapped === Video Output === * '''Composite video''' via RCA jack * '''RF modulated output''' via RCA jack (channel 2/3 switchable) * Resolution: up to 320ร192 pixels (Graphics 8), 384ร240 with overscan * Text: 40 columns ร 24 rows * 16 simultaneous colours from a palette of 256 (128 hues ร 8 luminances on NTSC) * Hardware scrolling, player/missile graphics (sprites) === Audio === * '''POKEY''' chip provides 4 independent audio channels * 8-bit resolution per channel * Frequency range approximately 30 Hz to 56 kHz (audible range) * Noise generation, high-pass filter capability * Two channels can be combined for 16-bit resolution
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