Macintosh Game Programming Techniques 1996: Difference between revisions
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This page was created as a holder for a Macintosh game programming book. | |||
== The file is not on this wiki == | |||
This page embeds '''File:Macintosh Game Programming Techniques 1996.pdf''', and '''that file was never uploaded'''. The embed shows "The URL or file path given does not exist" and the download link is red. Nothing can be said here about the document's publisher, edition, page count or contents, because the document is not here to read, and no bibliographic detail has been invented to fill the gap. | |||
If you have a scan, upload it under exactly that file name and the page will work as it stands. | |||
== This is not a repair source == | |||
It is a programming book. It contains '''no service procedures, no exploded views, no parts lists, no schematics, no voltages and no component values''', and nothing in it should be cited for a hardware figure. Apple's own repair documentation is in [[:Category:Apple Service Source]]; for electrical data on a specific machine the '''Developer Notes''' are the place to look, because they carry rail currents, processor-direct-slot power budgets and connector pinouts that the ''Service Source'' manuals do not. | |||
<pdf> File:Macintosh Game Programming Techniques 1996.pdf </pdf> | |||
Download (currently broken, file not present): [[:File:Macintosh Game Programming Techniques 1996.pdf|Macintosh Game Programming Techniques 1996.pdf]] | |||
[[Category:Apple Programming Documentation]] | [[Category:Apple Programming Documentation]] | ||
== Related documents that are here == | |||
* [[Black Art of Macintosh Game Programming 1996]] - Kevin Tieskoetter, Waite Group Press, 1996 | |||
* [[Macintosh Game Animation 1985]] - Ron Person, Osborne McGraw-Hill, 1985 | |||
* [[Mac Game Programming 2002]] - Mark Szymczyk, Premier Press, 2002 | |||
Latest revision as of 07:54, 25 September 2026
This page was created as a holder for a Macintosh game programming book.
The file is not on this wiki
[edit | edit source]This page embeds File:Macintosh Game Programming Techniques 1996.pdf, and that file was never uploaded. The embed shows "The URL or file path given does not exist" and the download link is red. Nothing can be said here about the document's publisher, edition, page count or contents, because the document is not here to read, and no bibliographic detail has been invented to fill the gap.
If you have a scan, upload it under exactly that file name and the page will work as it stands.
This is not a repair source
[edit | edit source]It is a programming book. It contains no service procedures, no exploded views, no parts lists, no schematics, no voltages and no component values, and nothing in it should be cited for a hardware figure. Apple's own repair documentation is in Category:Apple Service Source; for electrical data on a specific machine the Developer Notes are the place to look, because they carry rail currents, processor-direct-slot power budgets and connector pinouts that the Service Source manuals do not.
Download (currently broken, file not present): Macintosh Game Programming Techniques 1996.pdf
Related documents that are here
[edit | edit source]- Black Art of Macintosh Game Programming 1996 - Kevin Tieskoetter, Waite Group Press, 1996
- Macintosh Game Animation 1985 - Ron Person, Osborne McGraw-Hill, 1985
- Mac Game Programming 2002 - Mark Szymczyk, Premier Press, 2002