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Macintosh Game Animation 1985: Difference between revisions

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Page count was PDF length less one (259); LoC gives xi, 254 pp.; add LCCN/call number, scope (MS-BASIC 2.0, 128K/512K), contents with page numbers; trim boilerplate
 
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'''Macintosh Game Animation''' by '''Ron Person''', Osborne McGraw-Hill, '''259 pages''', copyright 1985 by McGraw-Hill, Inc. ISBN '''0-07-881127-9'''.
'''''Macintosh Game Animation''''' is a 1985 programming book by Ron Person, published by Osborne McGraw-Hill, Berkeley, California (ISBN 0-07-881127-9; copyright McGraw-Hill, Inc.).<ref name="tp">Title page and copyright page of the scan (PDF pp. 3-4): publisher, copyright 1985 McGraw-Hill, Inc., ISBN 0-07-881127-9, technical editor Paul Hoffman.</ref> The Library of Congress record gives its extent as xi, 254 pages, LCCN 85-227955, call number QA76.8.M3 P48 1985.<ref name="loc">{{cite web |url=https://openlibrary.org/books/OL2647820M |title=Macintosh game animation (OL2647820M) |publisher=Open Library, from Library of Congress MARC data |access-date=2026-09-30}}</ref> The scan here is 260 PDF pages including the covers.


== This is not a repair source ==
The book teaches animation in Microsoft BASIC 2.0 or later, for a 128K or 512K Macintosh with one or two disk drives. It covers picture animation with the ROM drawing routines, image animation, MacPaint artwork, scrolling backgrounds, collision detection and special effects, and includes four utilities: Pattern Maker, Cursor Maker, a MacPaint-to-BASIC converter and Animation Maker. Appendices repeat the techniques in Apple's Macintosh BASIC and in Macintosh Pascal.<ref name="intro">Introduction, pp. ix-xi (PDF pp. 8-10).</ref>
It is a programming book. It contains '''no service procedures, no exploded views, no parts lists, no schematics, no voltages and no component values''', and nothing in it should be cited for a hardware figure. Apple's own repair documentation is in [[:Category:Apple Service Source]]; for electrical data on a specific machine the '''Developer Notes''' are the place to look, because they carry rail currents, processor-direct-slot power budgets and connector pinouts that the ''Service Source'' manuals do not.
 
== Contents ==
Page numbers as printed in the table of contents.<ref name="toc">Table of contents (PDF pp. 6-7).</ref>
{| class="wikitable"
! Part !! Title !! Page
|-
| || Introduction || ix
|-
| 1 || An Animation Primer || 1
|-
| 2 || Programming Style || 11
|-
| 3 || Macintosh ROM Routines and Picture Animation || 19
|-
| 4 || Image Animation || 39
|-
| 5 || MacPaint || 55
|-
| 6 || Background Animation || 75
|-
| 7 || Collision Detection and Identification || 93
|-
| 8 || Program Presentation and Control || 111
|-
| 9 || Special Effects || 143
|-
| 10 || Developing Your Program || 169
|-
| 11 || Demonstration Programs || 177
|-
| A || Animation Toolkit || 197
|-
| B || MacBASIC Animation || 227
|-
| C || MacPascal Animation || 237
|-
| D || Additional Sources || 245
|-
| || Index || 247
|}
 
It is a programming book and contains no hardware or service information. Apple's service manuals are in [[:Category:Apple Service Source]].
 
== Related titles ==
* [[Macintosh Graphics And Sound 1986]], also Osborne McGraw-Hill and also Microsoft BASIC.
* [[Black Art of Macintosh Game Programming 1996]], [[Macintosh Game Programming Techniques 1996]] and [[Macintosh Program Factory 1985]] link here.


<pdf> File:Macintosh_Game_Animation_1985.pdf </pdf>
<pdf> File:Macintosh_Game_Animation_1985.pdf </pdf>


Download: [[:File:Macintosh_Game_Animation_1985.pdf|Macintosh_Game_Animation_1985.pdf]]
Download: [[:File:Macintosh_Game_Animation_1985.pdf|Macintosh_Game_Animation_1985.pdf]]
== References ==
<references />


[[Category:Apple Programming Documentation]]
[[Category:Apple Programming Documentation]]

Latest revision as of 15:08, 30 September 2026

Macintosh Game Animation is a 1985 programming book by Ron Person, published by Osborne McGraw-Hill, Berkeley, California (ISBN 0-07-881127-9; copyright McGraw-Hill, Inc.).[1] The Library of Congress record gives its extent as xi, 254 pages, LCCN 85-227955, call number QA76.8.M3 P48 1985.[2] The scan here is 260 PDF pages including the covers.

The book teaches animation in Microsoft BASIC 2.0 or later, for a 128K or 512K Macintosh with one or two disk drives. It covers picture animation with the ROM drawing routines, image animation, MacPaint artwork, scrolling backgrounds, collision detection and special effects, and includes four utilities: Pattern Maker, Cursor Maker, a MacPaint-to-BASIC converter and Animation Maker. Appendices repeat the techniques in Apple's Macintosh BASIC and in Macintosh Pascal.[3]

Contents

[edit | edit source]

Page numbers as printed in the table of contents.[4]

Part Title Page
Introduction ix
1 An Animation Primer 1
2 Programming Style 11
3 Macintosh ROM Routines and Picture Animation 19
4 Image Animation 39
5 MacPaint 55
6 Background Animation 75
7 Collision Detection and Identification 93
8 Program Presentation and Control 111
9 Special Effects 143
10 Developing Your Program 169
11 Demonstration Programs 177
A Animation Toolkit 197
B MacBASIC Animation 227
C MacPascal Animation 237
D Additional Sources 245
Index 247

It is a programming book and contains no hardware or service information. Apple's service manuals are in Category:Apple Service Source.

[edit | edit source]

Download: Macintosh_Game_Animation_1985.pdf

References

[edit | edit source]
  1. ↑ Title page and copyright page of the scan (PDF pp. 3-4): publisher, copyright 1985 McGraw-Hill, Inc., ISBN 0-07-881127-9, technical editor Paul Hoffman.
  2. ↑ Macintosh game animation (OL2647820M), Open Library, from Library of Congress MARC data—link(accessed 2026-09-30)
  3. ↑ Introduction, pp. ix-xi (PDF pp. 8-10).
  4. ↑ Table of contents (PDF pp. 6-7).