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== Summary == | |||
'''Black Art of Macintosh Game Programming''' by '''Kevin Tieskoetter''', Waite Group Press (a division of Sams Publishing), Corte Madera, California, '''827 pages''', copyright 1996 by The Waite Group, Inc. ISBN '''1-57169-059-X'''. Technical reviewer Eduard Schwan; publisher Mitchell Waite. | |||
Described in full on [[Black Art of Macintosh Game Programming 1996]]. | |||
The file is 828 pages, 110.1 MB. | |||
== Source == | |||
Third-party publication: The Waite Group, Inc. / Waite Group Press, 1996. | |||
== Licensing == | |||
Copyright The Waite Group, Inc. / Waite Group Press, 1996. Out-of-print third-party publication, hosted here for reference. '''Not''' under a free licence. | |||
[[Category:Documentation]] | |||
Revision as of 08:04, 25 September 2026
Summary
Black Art of Macintosh Game Programming by Kevin Tieskoetter, Waite Group Press (a division of Sams Publishing), Corte Madera, California, 827 pages, copyright 1996 by The Waite Group, Inc. ISBN 1-57169-059-X. Technical reviewer Eduard Schwan; publisher Mitchell Waite.
Described in full on Black Art of Macintosh Game Programming 1996.
The file is 828 pages, 110.1 MB.
Source
Third-party publication: The Waite Group, Inc. / Waite Group Press, 1996.
Licensing
Copyright The Waite Group, Inc. / Waite Group Press, 1996. Out-of-print third-party publication, hosted here for reference. Not under a free licence.
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| current | 22:28, 10 April 2025 | 0 × 0 (105 MB) | Josh (talk | contribs) | Uploaded with SimpleBatchUpload |
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