Black Art of Macintosh Game Programming 1996
Black Art of Macintosh Game Programming by Kevin Tieskoetter, Waite Group Press (a division of Sams Publishing), Corte Madera, California, 827 pages, copyright 1996 by The Waite Group, Inc. ISBN 1-57169-059-X. Technical reviewer Eduard Schwan; publisher Mitchell Waite.
At 827 pages this is the longest book in this category on the wiki.
Related titles on this wiki
edit- Macintosh Game Programming Techniques 1996 - a holder page whose file was never uploaded.
- Macintosh Game Animation 1985, Mac Game Programming 2002.
This is not a repair source
editIt is a programming book. It contains no service procedures, no exploded views, no parts lists, no schematics, no voltages and no component values, and nothing in it should be cited for a hardware figure. Apple's own repair documentation is in Category:Apple Service Source; for electrical data on a specific machine the Developer Notes are the place to look, because they carry rail currents, processor-direct-slot power budgets and connector pinouts that the Service Source manuals do not.