Jump to content

A Fragment Of Your Imagination 1995: Difference between revisions

From RetroTechCollection
P4 verification: real documentation page - full printed title, author, publisher, year, ISBN and page count, with the page-title errors recorded and an explicit statement that it is not a repair source
Cross-link related volumes so every document in this collection is reachable from an article
ย 
Line 9: Line 9:
* [[:Category:Apple Documentation]] ยท [[:Category:Apple Vintage Computers]]
* [[:Category:Apple Documentation]] ยท [[:Category:Apple Vintage Computers]]
* [[Maintenance Guides]] โ€” for the hardware side
* [[Maintenance Guides]] โ€” for the hardware side
* [[Byte Programmers Cookbook 1994]] โ€” the same territory from the user's side
* [[Programming QuickDraw 1992]] ยท [[Programming For System 7 1991]]


<pdf>File:A_Fragment_Of_Your_Imagination_1995.pdf</pdf>
<pdf>File:A_Fragment_Of_Your_Imagination_1995.pdf</pdf>

Latest revision as of 02:34, 25 September 2026

A Fragment of Your Imagination: Code Fragments and Code Resources for Power Macintosh and Macintosh Programmers by Joe Zobkiw, foreword by Scott Knaster. Addison-Wesley Publishing Company, 1995. 518 pages in this scan.

Chapter 1 covers the anatomy of a code resource, how one is called, globals in code resources, and the 32 K limit and multisegment code resources โ€” the constraint that shaped how classic Mac software was built.

Not a repair source. This is a software book: no schematic, no parts list, no component value, no voltage and no fault-finding procedure for any machine. Nothing on this wiki should cite it for a hardware figure.

[edit | edit source]

Download here: A_Fragment_Of_Your_Imagination_1995.pdf