Macintosh Game Programming Techniques 1996: Difference between revisions
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'''''Macintosh Game Programming Techniques''''' is a 1996 book by Cary Torkelson, published by M&T Books, New York (ISBN 1-55851-461-9).<ref name="tp">Title and copyright pages of the scan (PDF pp. 2-3): M&T Books, a division of MIS:Press, Inc., a subsidiary of Henry Holt and Company; copyright 1996; ISBN 1-55851-461-9; CIP data 96-19483, call number QA76.76.C672T67 1996, with the CIP title ''Macintosh games programming''.</ref> The Library of Congress record gives xv, 432 pages.<ref name="loc">{{cite web |url=https://openlibrary.org/books/OL981869M |title=Macintosh game programming techniques (OL981869M) |publisher=Open Library, from Library of Congress MARC data |access-date=2026-09-30}}</ref> The scan here is 444 PDF pages including the covers; the book's CD-ROM (Appendix B) is not included. | |||
The book teaches game programming in C on the Macintosh Toolbox, building a complete example game, ''Desert Trek'', chapter by chapter. It covers memory and events, resources and ResEdit, windows, menus, dialog boxes, QuickDraw and offscreen graphics worlds, text, files and the Sound Manager, and ends with testing, distribution and marketing.<ref name="toc">Contents, pp. iii-xv (PDF pp. 4-16).</ref> | |||
== Contents == | |||
Page numbers as printed in the contents.<ref name="toc" /> | |||
{| class="wikitable" | |||
! Part !! Title !! Page | |||
|- | |||
| || Introduction || 1 | |||
|- | |||
| 1 || Getting Started || 7 | |||
|- | |||
| 2 || Mac Toolbox Basics: Memory and Events || 27 | |||
|- | |||
| 3 || Resources || 71 | |||
|- | |||
| 4 || Working with Windows || 119 | |||
|- | |||
| 5 || Displaying and Using Menus || 143 | |||
|- | |||
| 6 || Using Dialog Boxes and Controls || 165 | |||
|- | |||
| 7 || QuickDraw || 223 | |||
|- | |||
| 8 || Incorporating Text || 295 | |||
|- | |||
| 9 || Reading and Writing Files || 319 | |||
|- | |||
| 10 || Incorporating Sound || 349 | |||
|- | |||
| 11 || After the Game Is Finished || 391 | |||
|- | |||
| A || Other Sources of Information || 407 | |||
|- | |||
| B || About the CD || 415 | |||
|- | |||
| || Index || 419 | |||
|} | |||
It is a programming book and contains no hardware or service information. Apple's service manuals are in [[:Category:Apple Service Source]]. | |||
It is a programming book | |||
== Related titles == | |||
* [[Black Art of Macintosh Game Programming 1996]], Kevin Tieskoetter, Waite Group Press, 1996 | |||
* [[Tricks Of The Mac Game Programming Gurus 1995]] | |||
* [[Sex Lies and Video Games How to Write a Macintosh Arcade Game 1996]] | |||
* [[Macintosh Game Animation 1985]], Ron Person, Osborne McGraw-Hill, 1985 | |||
* [[Mac Game Programming 2002]], Mark Szymczyk, Premier Press, 2002 | |||
<pdf> File:Macintosh Game Programming Techniques 1996.pdf </pdf> | <pdf> File:Macintosh Game Programming Techniques 1996.pdf </pdf> | ||
Download | Download: [[:File:Macintosh Game Programming Techniques 1996.pdf|Macintosh Game Programming Techniques 1996.pdf]] | ||
== References == | |||
<references /> | |||
[[Category:Apple Programming Documentation]] | [[Category:Apple Programming Documentation]] | ||
Latest revision as of 15:11, 30 September 2026
Macintosh Game Programming Techniques is a 1996 book by Cary Torkelson, published by M&T Books, New York (ISBN 1-55851-461-9).[1] The Library of Congress record gives xv, 432 pages.[2] The scan here is 444 PDF pages including the covers; the book's CD-ROM (Appendix B) is not included.
The book teaches game programming in C on the Macintosh Toolbox, building a complete example game, Desert Trek, chapter by chapter. It covers memory and events, resources and ResEdit, windows, menus, dialog boxes, QuickDraw and offscreen graphics worlds, text, files and the Sound Manager, and ends with testing, distribution and marketing.[3]
Contents
[edit | edit source]Page numbers as printed in the contents.[3]
| Part | Title | Page |
|---|---|---|
| Introduction | 1 | |
| 1 | Getting Started | 7 |
| 2 | Mac Toolbox Basics: Memory and Events | 27 |
| 3 | Resources | 71 |
| 4 | Working with Windows | 119 |
| 5 | Displaying and Using Menus | 143 |
| 6 | Using Dialog Boxes and Controls | 165 |
| 7 | QuickDraw | 223 |
| 8 | Incorporating Text | 295 |
| 9 | Reading and Writing Files | 319 |
| 10 | Incorporating Sound | 349 |
| 11 | After the Game Is Finished | 391 |
| A | Other Sources of Information | 407 |
| B | About the CD | 415 |
| Index | 419 |
It is a programming book and contains no hardware or service information. Apple's service manuals are in Category:Apple Service Source.
Related titles
[edit | edit source]- Black Art of Macintosh Game Programming 1996, Kevin Tieskoetter, Waite Group Press, 1996
- Tricks Of The Mac Game Programming Gurus 1995
- Sex Lies and Video Games How to Write a Macintosh Arcade Game 1996
- Macintosh Game Animation 1985, Ron Person, Osborne McGraw-Hill, 1985
- Mac Game Programming 2002, Mark Szymczyk, Premier Press, 2002
Download: Macintosh Game Programming Techniques 1996.pdf
References
[edit | edit source]- ↑ Title and copyright pages of the scan (PDF pp. 2-3): M&T Books, a division of MIS:Press, Inc., a subsidiary of Henry Holt and Company; copyright 1996; ISBN 1-55851-461-9; CIP data 96-19483, call number QA76.76.C672T67 1996, with the CIP title Macintosh games programming.
- ↑ Macintosh game programming techniques (OL981869M), Open Library, from Library of Congress MARC data—link(accessed 2026-09-30)
- ↑ 3.0 3.1 Contents, pp. iii-xv (PDF pp. 4-16).