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Macintosh Game Programming Techniques 1996: Difference between revisions

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P4: turn document holder into a real documentation page (verification drive)
Upload the missing scan (vintageapple.org); write up the book: Torkelson, M&T Books 1996, ISBN/LoC data, contents with page numbers
 
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This page was created as a holder for a Macintosh game programming book.
'''''Macintosh Game Programming Techniques''''' is a 1996 book by Cary Torkelson, published by M&T Books, New York (ISBN 1-55851-461-9).<ref name="tp">Title and copyright pages of the scan (PDF pp. 2-3): M&T Books, a division of MIS:Press, Inc., a subsidiary of Henry Holt and Company; copyright 1996; ISBN 1-55851-461-9; CIP data 96-19483, call number QA76.76.C672T67 1996, with the CIP title ''Macintosh games programming''.</ref> The Library of Congress record gives xv, 432 pages.<ref name="loc">{{cite web |url=https://openlibrary.org/books/OL981869M |title=Macintosh game programming techniques (OL981869M) |publisher=Open Library, from Library of Congress MARC data |access-date=2026-09-30}}</ref> The scan here is 444 PDF pages including the covers; the book's CD-ROM (Appendix B) is not included.


== The file is not on this wiki ==
The book teaches game programming in C on the Macintosh Toolbox, building a complete example game, ''Desert Trek'', chapter by chapter. It covers memory and events, resources and ResEdit, windows, menus, dialog boxes, QuickDraw and offscreen graphics worlds, text, files and the Sound Manager, and ends with testing, distribution and marketing.<ref name="toc">Contents, pp. iii-xv (PDF pp. 4-16).</ref>
This page embeds '''File:Macintosh Game Programming Techniques 1996.pdf''', and '''that file was never uploaded'''. The embed shows "The URL or file path given does not exist" and the download link is red. Nothing can be said here about the document's publisher, edition, page count or contents, because the document is not here to read, and no bibliographic detail has been invented to fill the gap.


If you have a scan, upload it under exactly that file name and the page will work as it stands.
== Contents ==
Page numbers as printed in the contents.<ref name="toc" />
{| class="wikitable"
! Part !! Title !! Page
|-
| || Introduction || 1
|-
| 1 || Getting Started || 7
|-
| 2 || Mac Toolbox Basics: Memory and Events || 27
|-
| 3 || Resources || 71
|-
| 4 || Working with Windows || 119
|-
| 5 || Displaying and Using Menus || 143
|-
| 6 || Using Dialog Boxes and Controls || 165
|-
| 7 || QuickDraw || 223
|-
| 8 || Incorporating Text || 295
|-
| 9 || Reading and Writing Files || 319
|-
| 10 || Incorporating Sound || 349
|-
| 11 || After the Game Is Finished || 391
|-
| A || Other Sources of Information || 407
|-
| B || About the CD || 415
|-
| || Index || 419
|}


== This is not a repair source ==
It is a programming book and contains no hardware or service information. Apple's service manuals are in [[:Category:Apple Service Source]].
It is a programming book. It contains '''no service procedures, no exploded views, no parts lists, no schematics, no voltages and no component values''', and nothing in it should be cited for a hardware figure. Apple's own repair documentation is in [[:Category:Apple Service Source]]; for electrical data on a specific machine the '''Developer Notes''' are the place to look, because they carry rail currents, processor-direct-slot power budgets and connector pinouts that the ''Service Source'' manuals do not.
 
== Related titles ==
* [[Black Art of Macintosh Game Programming 1996]], Kevin Tieskoetter, Waite Group Press, 1996
* [[Tricks Of The Mac Game Programming Gurus 1995]]
* [[Sex Lies and Video Games How to Write a Macintosh Arcade Game 1996]]
* [[Macintosh Game Animation 1985]], Ron Person, Osborne McGraw-Hill, 1985
* [[Mac Game Programming 2002]], Mark Szymczyk, Premier Press, 2002


<pdf> File:Macintosh Game Programming Techniques 1996.pdf </pdf>
<pdf> File:Macintosh Game Programming Techniques 1996.pdf </pdf>


Download (currently broken, file not present): [[:File:Macintosh Game Programming Techniques 1996.pdf|Macintosh Game Programming Techniques 1996.pdf]]
Download: [[:File:Macintosh Game Programming Techniques 1996.pdf|Macintosh Game Programming Techniques 1996.pdf]]
 
== References ==
<references />


[[Category:Apple Programming Documentation]]
[[Category:Apple Programming Documentation]]
== Related documents that are here ==
* [[Black Art of Macintosh Game Programming 1996]] - Kevin Tieskoetter, Waite Group Press, 1996
* [[Macintosh Game Animation 1985]] - Ron Person, Osborne McGraw-Hill, 1985
* [[Mac Game Programming 2002]] - Mark Szymczyk, Premier Press, 2002

Latest revision as of 15:11, 30 September 2026

Macintosh Game Programming Techniques is a 1996 book by Cary Torkelson, published by M&T Books, New York (ISBN 1-55851-461-9).[1] The Library of Congress record gives xv, 432 pages.[2] The scan here is 444 PDF pages including the covers; the book's CD-ROM (Appendix B) is not included.

The book teaches game programming in C on the Macintosh Toolbox, building a complete example game, Desert Trek, chapter by chapter. It covers memory and events, resources and ResEdit, windows, menus, dialog boxes, QuickDraw and offscreen graphics worlds, text, files and the Sound Manager, and ends with testing, distribution and marketing.[3]

Contents

[edit | edit source]

Page numbers as printed in the contents.[3]

Part Title Page
Introduction 1
1 Getting Started 7
2 Mac Toolbox Basics: Memory and Events 27
3 Resources 71
4 Working with Windows 119
5 Displaying and Using Menus 143
6 Using Dialog Boxes and Controls 165
7 QuickDraw 223
8 Incorporating Text 295
9 Reading and Writing Files 319
10 Incorporating Sound 349
11 After the Game Is Finished 391
A Other Sources of Information 407
B About the CD 415
Index 419

It is a programming book and contains no hardware or service information. Apple's service manuals are in Category:Apple Service Source.

[edit | edit source]

Download: Macintosh Game Programming Techniques 1996.pdf

References

[edit | edit source]
  1. ↑ Title and copyright pages of the scan (PDF pp. 2-3): M&T Books, a division of MIS:Press, Inc., a subsidiary of Henry Holt and Company; copyright 1996; ISBN 1-55851-461-9; CIP data 96-19483, call number QA76.76.C672T67 1996, with the CIP title Macintosh games programming.
  2. ↑ Macintosh game programming techniques (OL981869M), Open Library, from Library of Congress MARC data—link(accessed 2026-09-30)
  3. ↑ 3.0 3.1 Contents, pp. iii-xv (PDF pp. 4-16).