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Grandstand TV Game 2600 Mk III Troubleshooting Guide

From RetroTechCollection
AY-3-8500 chip pinout
AY-3-8500 pin configuration. The 2600 Mk III's listed games are this chip's six; the pin numbers below apply only if your board carries it or one of its pin-compatible Texas Instruments equivalents.

Fault-finding for the Grandstand TV Game 2600 Mk III, a black-and-white six-game console known only from Wikipedia's list of Grandstand models.[1] Nothing about its insides, supply or behaviour has been published, and no fault has been reported. The values here are General Instrument's for the AY-3-8500, the chip whose games the listing matches,[2] and the behaviour of the colour Grandstand TV Game 3600 Mk III, which has been photographed working.[3] Use them as a starting point once you have confirmed what your console is; care and opening are on Grandstand TV Game 2600 Mk III General Maintenance.

What should happen at power-on

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Expected behaviour, if the console works like the 3600 Mk III and its AY-3-8500:

  • A black-and-white field with two bats and on-screen scores.[1][2]
  • Six slider positions on a 3600 Mk III-style panel: tennis, squash, soccer, practice and two target games.[3]
  • The target games scored with a light gun plugged into the GUN sockets, on a CRT television.[3][2]
  • RESET clears the scores; with SERVE on MANUAL each point waits for the SERVE button.[3][2]
  • Sound from the speaker in the base on hits, bounces and scores.[3][2]

Expected measurements

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Reference values
Point Expected Source
Supply (3600 Mk III label) Six UM-2 cells or 9 V 100 mA; confirm on your own label [3]
AY-3-8500 pin 4 to pin 2 +6 to +7 V [2]
AY-3-8500 supply current 40 mA typical, 60 mA maximum at 7 V [2]
Pin 17 clock 2.012160 MHz ±1% [2]
Closed switch contact 1 kΩ or less to ground [2]

Symptoms

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TV Game 2600 Mk III symptoms
Symptom Likely cause Action Source
Dead on cells Corroded springs or flat cells in the base compartment Clean the springs and contacts and fit six fresh cells; measure the supply after the POWER switch. [3]
Dead on the adaptor only Adaptor voltage or polarity; side socket No polarity is printed. Measure the socket against the battery contacts and the adaptor's output; clean the socket. [3]
No picture on a modern television No analogue tuner Use an analogue UHF set; GI's standard modulator channel was E36. [4]
Blank screen, no game Chip not running Measure pins 4 and 17. [2]
Third bat on one side Slider between positions, no game selected Seat the slider firmly and clean its contacts; the AY-3-8500 plays Handicap when no game is selected. [5]
Target games never score Flat-panel television; gun twin plug not fully home; lens or trigger Test on a CRT; seat both pins of the twin plug; clean the gun. [3]
Bat jumps or is stuck Controller potentiometer; mono jack plug or panel socket Swap the controllers; clean the potentiometer, the plug and the socket. [3]
Silent Speaker in the base or its leads, disturbed when the base was removed Check the speaker leads; on the AY-3-8500 the sound comes from pin 3. [3][2]

Known faults reported for this device

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None: no report of any kind has been found for a 2600 Mk III.[1] The colour 3600 Mk III photographed by Ian Hill gives a picture on a flat-screen television; its gun had not been tried.[3]

Things that are not faults

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  • Black and white on a colour television: the 2600 Mk III is listed as black and white.[1]
  • Target games labelled TARGET-1 and TARGET-2, as on the 3600 Mk III's panel, where Wikipedia says skeet and target.[3][1]
  • A game that stops at 15.[2]

What is realistically repairable

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Switches, slider, buttons, sockets, controller potentiometers, the speaker, electrolytic capacitors and small transistors are all ordinary parts that can be cleaned or replaced; see Grandstand TV Game 2600 Mk III Capacitor Replacement Guide. If the game chip is an AY-3-8500 and has failed, a donor console is the realistic source, since the chip was used in hundreds of different models.[5]

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References

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  1. ↑ 1.0 1.1 1.2 1.3 1.4 Wikipedia, "Grandstand (game manufacturer)", table of integrated Pong consoles (retrieved 2026-10-19): "Adman Grandstand T.V. Game 2600 Mk. III", black and white, six games (Tennis, Football, Squash, Practice, Skeet and Target), made in Hong Kong, 1977 to 1979; no source cited.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 General Instrument Corporation, GIMINI TV Game Circuits, January 1978, pp. 6-8, PDF hosted by Pong-Story (retrieved 2026-10-19). AY-3-8500: six games (rifle 1, rifle 2, tennis, soccer, squash, practice); pin 4 VCC +6 to +7 V; 40 mA typical, 60 mA maximum; clock pin 17, 2.012160 MHz ±1%; sound pin 3; reset pin 25; manual serve pin 8; shot and hit inputs from the rifle circuit; contact resistance no more than 1 kΩ; the game stops at 15.
  3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 Ian Hill, "Colour TV Game 3600 MKIII", Ian's Retro Museum (retrieved 2026-10-19): base "houses the battery compartment and the speaker"; external power connector in one side; light gun included; controllers with a variable resistor and no serve button; "Here it is working, I need to get one of my old CRT's out to check the rifle attachment". Photographs read at full size: slider TENNIS, SQUASH, TARGET-1, SOCCER, PRACTICE, TARGET-2; POWER, SERVE (MANUAL/AUTO), SPEED, ANGLE, BAT SIZE; RESET and SERVE buttons; GUN sockets; gun with twin plug; controllers with mono jack plugs; base label "BATTERY: UM-2 x 6 OR AC ADAPTOR (9V / 100 MA)"; the console giving a picture on a flat-screen television.
  4. ↑ General Instrument Corporation, GIMINI TV Game Circuits, January 1978, printed p. 81 (page 77 of the PDF), PDF hosted by Pong-Story (retrieved 2026-10-19): standard RF modulators tuned to E3 (VHF) or E36 (UHF, 591.25 MHz).
  5. ↑ 5.0 5.1 David Winter, Pong-Story, "PONG in a Chip" (retrieved 2026-10-19): Handicap is played when none of the AY-3-8500's games is selected; the chip was used in "hundreds of different game systems".