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Atari XE Game System Troubleshooting Guide

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Atari XE Game System

Fault-finding on the Atari XE Game System (XEGS) starts with its own self test, described in Atari's owner's manual, and with knowing which start-up behaviours are normal.[1] The main board is assembly C100417. Its schematic exists as a redraw in JER/Eightbitter's 2016 reconstruction of a 130XE field service manual, which is not an Atari publication.[2]

Normal behaviour

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  • With no keyboard attached and no cartridge, the console starts Missile Command.[1]
  • With the keyboard attached, it starts Atari BASIC. Holding SELECT at power-on starts Missile Command instead.[3]
  • At every power-on the console tests itself for a few seconds before the first screen appears. If that check fails, the message "Memory Test" appears; Atari says this means the console needs servicing.[1]

Self test

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Atari's procedure:[1]

  1. Switch off everything except the television or monitor.
  2. Hold OPTION and press POWER.
  3. The menu lists MEMORY, AUDIO-VISUAL, KEYBOARD and ALL TESTS. Press SELECT to choose a test (it blinks) and START to run it. A test runs until RESET is pressed; with the keyboard attached, HELP returns to the menu.

Typing BYE at the BASIC prompt also reaches the self test.[1]

Reading the self test (Atari owner's manual)
Test Pass Fail
Memory: two bars for ROM Bars turn green A red bar: ROM fault
Memory: 48 small squares for RAM, 1 KB each Squares turn green A red square: RAM fault
Audio-visual: a staff of six notes for each of the four voices Each voice sounds and the colours stay consistent A voice number appears with no sound, or the colours change during a voice test
Keyboard: an on-screen keyboard flashes the key pressed Each key flashes and a note sounds A key that does not respond

Two results are not faults. Entered from BASIC with BYE, the memory test shows 40 squares instead of 48, because BASIC is using the other 8 KB; Ratcliff notes that the RAM under BASIC is then not tested.[1][3] Without the keyboard attached, only START, SELECT and OPTION can be tested.[1] Turn up the television's volume before the audio-visual test.[1]

Power

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Atari specifies the supply as 1 A at 5 V DC, through the round power socket: pins 1, 4 and 6 are +5 V, pins 3, 5 and 7 ground and pin 2 the shield.[1] There is no regulator on the board for the logic supply; in the redrawn schematic the input runs from J7 through switch SW1 and choke L3 to the 1000 µF filter C13.[2]

  • If the console is dead, measure the adaptor at its plug, then check the socket, its solder joints and SW1.
  • With the adaptor unplugged and SW1 on, check for a short between +5 V and ground at the socket before fitting a replacement adaptor.
  • The +5 V rail also goes out on pin 7 of both controller ports and pin 10 of the SIO port. Unplug every controller and peripheral when looking for a short or an overloaded supply.[1][4]

Devices and supply pins

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The redrawn C100417 schematic gives some designators twice: U2 is used for a DRAM and for the 74LS138 decoder, and U7 for ANTIC and for the operating system ROM. Identify chips by their markings, and do not rely on U-numbers taken from it.[2] The supply pins below are properties of the chips themselves:

Supply pins
Device Package +5 V Ground
6502C (SALLY) 40-pin DIP 8 1, 21
ANTIC 40-pin DIP 21 1
GTIA 40-pin DIP 27 3
POKEY 40-pin DIP 17 1
PIA 40-pin DIP 20 1
FREDDIE 40-pin DIP 40 20

Source: chip pin assignment figures 1-5 to 1-10 of the 130XE manual reconstruction.[2]

The 64 KB of RAM is in two 64K × 4 DRAMs, so each chip holds four of the eight data bits.[3]

Chip-level checks from Atari's production test

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Atari's XE/XL production test (revision 3.4, May 1986) predates the XEGS and does not name it, but its checks concern the same chips:[5]

  • In its audio test the six tones come from POKEY and the following buzz from GTIA, so tones without the buzz point at GTIA.
  • Missing or overlapping players, missiles or playfields, flecks of wrong colour at their edges, or gaps in the luminance and colour bands, indicate a bad GTIA. Atari notes that colours not lining up exactly horizontally is acceptable.
  • Its RAM test prints the failing address, the data read and expected, and the failing bit numbers 1 to 8.

Symptoms

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Where to look
Symptom Check
Dead, power light off Adaptor output at its plug; the power socket and its joints; SW1; a short on the +5 V rail
"Memory Test" on screen at power-on The console's own check has failed. Run the self test and read the ROM bars and RAM squares
Starts BASIC instead of Missile Command Normal with the keyboard attached
Starts Missile Command with the keyboard attached Keyboard connector and cable, unless SELECT was held
No sound Television volume, then the audio-visual test; POKEY produces the tones
Colour faults GTIA, after checking the television's adjustment
Some keys dead Keyboard contacts and the keyboard's two CD4051 multiplexers[3]
Cartridge not recognised Clean the cartridge and slot contacts; switch off before inserting

Things to avoid

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  • Inserting or removing a cartridge with the power on, and switching back on less than ten seconds after switching off. Atari's manual warns against both.[1]
  • Exposing the XG-1 light gun's lens to intense light.[1]
  • Using an XE computer capacitor list on this board. Its designators and several values differ; see Atari XE Game System Capacitor Replacement Guide.
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References

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  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Atari Corporation, Atari XE System Owner's Manual, C100608-001 Rev. A, 1987. Pp. 7 and 13–14, start-up with and without the keyboard; p. 15, system diagnostics and the "Memory Test" message; p. 16, memory test; p. 17, audio-visual and keyboard tests; p. 18, all tests; p. 19, care; p. 21, specifications; pp. 22–23, connector pinouts. Hosted as File:Atari XE Game System Owner's Manual C100608-001.pdf.
  2. ↑ 2.0 2.1 2.2 2.3 JER/Eightbitter, 130XE Personal Computer Field Service Manual, a 2016 reconstruction (PDF author "Jurek", created 15 November 2016), not an Atari publication. Figure 2-13, "XE-System Assembly C100417", schematic redrawn by jer/eightbitter (PDF p. 32); figures 1-5 to 1-10, chip pin assignments (pp. 11–13). Hosted as Atari 130XE Field Service Manual (PDF).
  3. ↑ 3.0 3.1 3.2 3.3 Matthew Ratcliff, "First Look Inside the XE Game System", Antic vol. 7 no. 4, August 1988, https://www.atarimagazines.com/v7n4/firstlook.php (retrieved 2026-10-01): keyboard and DB15 connector, two 64K × 4 DRAMs, start-up and self-test behaviour.
  4. ↑ Michael D. Current, Atari 8-Bit Computers: Frequently Asked Questions, last modified 29 November 2009, http://www.faqs.org/faqs/atari-8-bit/faq/ (retrieved 2026-10-01): SIO pinout (pin 10 +5 V/Ready); external power supplies C070042 (5 V 1 A) and C061982 (5 V 1.5 A).
  5. ↑ Atari Corporation, XE/XL Production Test Operator's Instructions, revision 3.4, 22 May 1986, in Atari 130XE Parts List and Production Test Instructions (PDF): audio test, video test reject criteria, RAM test failure display.