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Grandstand Model 5000 Capacitor Replacement Guide

From RetroTechCollection
Grandstand 4600 colour - PCB
The board of a Grandstand 4600, a six-game console in the same style of case as the 5000; this is not a 5000 board. No photograph of the inside of a Grandstand 5000 has been published.

The Grandstand Model 5000 (panel name GRANDSTAND 5000 COLOUR) is a ten-game colour TV game dated 1977 by the Centre for Computing History: six bat-and-ball and target games, and four motorcycle games played with a separate throttle controller.[1][2] No photograph of its board or base, no parts list and no schematic has been published, so none of its capacitors is known. Its games point to two General Instrument chips, and GI's 1978 data shows what each needs from the capacitors around it. The nearest photographed board is the Grandstand Model 4600's, in the same style of case. Below are what is known of the 5000, GI's values for the two chips, the 4600's board for comparison, and how to open, record and recap a 5000.

Care is on Grandstand Model 5000 General Maintenance; symptoms are on Grandstand Model 5000 Troubleshooting Guide.

What is known for the 5000

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GrandStand 5000 Colour 20170413 124245 (gun and controller, cropped)
The 5000's throttle controller (left), a white cylinder with a brown knob, and its light gun. Both plug in with mono mini-jack plugs.
  • The panel's GAME switch changes between PADDLE RIFLE and CYCLE games, and a SPEED/CYCLE switch is marked EASY and HARD for the cycle games.[2]
  • The six PADDLE RIFLE games (practice, squash, soccer, tennis and two targets) are the AY-3-8500's six; the four CYCLE games (Motor Cross, Enduro, Drag Race and Stunt Cycle) are the four of GI's AY-3-8760 "Cycle" chip, whose PRO/AM input selects a hard or easy mode.[2][3][4] Pong-Story lists the AY-3-8765 as the PAL version of the cycle chip.[5] Neither chip has been seen in a photograph of a 5000.
  • The throttle is a separate white controller on a lead with a mono mini-jack plug.[2][6]
  • No base label has been published, so the supply rating and polarity are not known. The 4600 and 6000, in the same style of case, are labelled for six UM-2 cells or a 9 V DC 100 mA adaptor.[7][8]
  • No capacitor value, position or failure has been reported for a 5000.

What the two game chips need

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GI's 1978 data gives these capacitors around the two chips. They are GI's reference values, not readings from a 5000:

Capacitors in General Instrument's circuits for the 5000's two likely chips
Chip and function GI's part Electrolytic? Source
AY-3-8500, supply (pin 4 to pin 2) 10 µF Yes [3]
AY-3-8500, each bat input 0.1 µF, with the bat potentiometer and 10 kΩ No [3]
AY-3-8500, sound driver 0.2 µF with 15 kΩ at the transistor's base No [3]
AY-3-8760, power-on reset (pin 12) 0.1 µF to VSS, with 100 kΩ to VDD No [4]
AY-3-8760, sound (pin 13) 0.1 µF across the speaker, driven by a PNP transistor, with a 500 Ω volume control No [4]
AY-3-8760, throttle (pin 18) An oscillator of 50 to 250 kHz; its parts are not given Not shown [4]

The power-on reset capacitor matters on a console of this kind: GI's cycle chip relies on its 100 kΩ and 0.1 µF network to reset itself when power is applied.[4] GI gives the AY-3-8500 a supply of +6 to +7 V; it prints no supply voltage for the AY-3-8760 in the same catalogue.[3][4]

The 4600 board, for comparison

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The 4600's board, in the same style of case, has C-numbers printed beside its parts and about ten electrolytics, of which two markings can be read: C38 is 10 µF and C37 is rated 16 V.[9] The full reading is on Grandstand Model 4600 Capacitor Replacement Guide. The 5000's cycle games, throttle input and GAME switch have no counterpart on the 4600,[2] so its board is likely to differ at least in those parts; whether its supply and RF sections match the 4600's is not known.

Signs of trouble

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  • Bulging, leaking or split capacitors, or deposits round their leads. The 4600 in the same style of case has brown deposits on and around several parts, cause unknown.[9]
  • Cycle games that misbehave from switch-on. After the GAME switch, the game slider and the throttle plug, the reset network on the cycle chip (100 kΩ and 0.1 µF in GI's circuit) is one of the parts to check.[4]
  • Hum bars, a rolling picture or colour that comes and goes, once the supply and the television's tuning have been checked. See Grandstand Model 5000 Troubleshooting Guide and Capacitor Failure Symptoms.
  • Leaked cells: see Battery Explosion, Capacitor or Corrosion Damage.

Recording a 5000 board

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No 5000 board has been described in public. When you open one:

  1. Photograph the base label first: the 5000's supply rating has not been published.
  2. Photograph both sides of the board, and every wire to the pods, the throttle and gun sockets and the DC socket.
  3. Record both chips' full markings. The game list suggests an AY-3-8500 and an AY-3-8760 or AY-3-8765, but nobody has confirmed it.
  4. Record each electrolytic's C-number (if the board has them, as the 4600's does), capacitance, voltage, maker, size and stripe side, and note which chip it sits beside.
  5. Put each removed part on a capacitance or ESR meter and write the result beside its marking.

Opening and recapping

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No account of opening a 5000 has been published. Its case style matches the 4600, which opens like this:[7][10]

  1. Take out the cells, unplug the adaptor, the throttle and the gun, and lift both pods out of their bays.
  2. Slide off the battery cover. On the 4600 two case screws are inside the battery compartment and two more sit beside the feet at the other end; find all four on your 5000 before prising anything.
  3. Lift the base away. On the 4600 the board is fixed to the upper case by five screws. Photograph every wire before lifting the board.
  4. Take the capacitors out one by one, recording each first. Fit a 105 °C replacement of the same capacitance, an equal or higher voltage, the same lead spacing and the same polarity, and no taller than the original, so the board still seats under the panel.
  5. Refit the board with the switches and the game slider in their slots, then the base.
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  • Iron with temperature control, braid or a desoldering pump, flux, and isopropyl alcohol.
  • Multimeter, a capacitance or ESR meter, and if possible a frequency counter for the throttle oscillator.
  • Current-production 105 °C radial electrolytics (Nichicon, Panasonic, Rubycon or similar), in the values found on the 5000's board.
  • A current-limited bench supply, set to the voltage and polarity on your 5000's own label. See also Recommended Tools.

Checks after recapping

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After recapping a 5000
Check Expected Source
Supply As on your console's base label; the 4600 and 6000 labels give 9 V DC 100 mA [7][8]
AY-3-8500 pin 4 to pin 2, if fitted +6 to +7 V; 60 mA at most at +7 V [3]
AY-3-8760 or 8765 pin 28 (VDD) to pin 14 (VSS), if fitted No figure published by GI; record what you measure [4]
PADDLE RIFLE games Bats move with the pods; SERVE and GAME RESET work; target games with the gun on a CRT set [2][1]
CYCLE games The bike starts from rest and its speed follows the throttle; the EASY/HARD switch changes the game [4][2]
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References

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  1. ↑ 1.0 1.1 Centre for Computing History, "Adman Grandstand TV Game Model 5000", CH32311 (retrieved 2026-10-18): "Colour video sports centre with remote control handsets - 10 exciting fun games with electronic console control"; two light guns with detachable stocks and rifle barrels; games Motor Cross, Enduro, Drag Race, Stunt Cycle, Practice, Squash, Soccer, Tennis, Rifle no 1 and Rifle no 2; dated 1977.
  2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Photograph by Miguel Durán Uña, File:GrandStand 5000 Colour 20170413 124245.jpg (CC BY-SA 4.0, from Wikimedia Commons; crops on this wiki: File:GrandStand 5000 Colour 20170413 124245 (console, cropped).jpg and File:GrandStand 5000 Colour 20170413 124245 (gun and controller, cropped).jpg), examined at full size: the panel with "GRANDSTAND 5000 COLOUR", LEFT and RIGHT SCORE sliders, the ten-position game slider (MOTOR CROSS, ENDURO, DRAG RACE, STUNT CYCLE, PRACTICE, SQUASH, SOCCER, TENNIS, S.L. TARGET, MOVING TARGET), switches SERVE (MANU/AUTO), BAT SIZE, ANGLE, SPEED/CYCLE (AMATEUR, EASY / PROFESSIONAL, HARD), GAME (PADDLE RIFLE / CYCLE) and POWER; two pods, one with a SERVE button and one with a GAME RESET button; a black pistol and a white cylindrical controller with a brown knob, each on a lead ending in a mono mini-jack plug.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 General Instrument Corporation, GIMINI TV Game Circuits, January 1978, pp. 4-7, PDF hosted by Pong-Story (retrieved 2026-10-19). AY-3-8500: six games (tennis, soccer, squash, practice, rifle 1, rifle 2); pin 2 VSS, pin 4 VCC, +6 to +7 V; 60 mA maximum at +7 V. System Diagram 1 (p. 4): a 10 µF electrolytic across VCC and VSS; each bat input fed from a 1 MΩ potentiometer and 10 kΩ into a 0.1 µF capacitor; the speaker driver's base fed through 15 kΩ in parallel with 0.2 µF.
  4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 General Instrument Corporation, GIMINI TV Game Circuits, January 1978, pp. 42-47, PDF hosted by Pong-Story (retrieved 2026-10-19). AY-3-8760 "Cycle": games Motocross, Enduro, Drag Race and Stunt Cycle; pin 9 PRO/AM option, hard or easy mode; pin 12 POR, "an external RC network which generates a power-on reset signal. This network consists of 100K resistor from this pin to VDD and a 0.1µF capacitor from this pin to VSS"; pin 13 sound, "designed to drive a PNP transistor which in-turn drives the game speaker", with 0.1 µF across the speaker and a 500 Ω volume control in the system diagram; pin 14 VSS, pin 28 VDD, with no supply voltage printed; pin 18 throttle, "an oscillator signal for controlling the motion of the bike and rider", 50-250 kHz in the system diagram; pin 23 clock, 3.58 MHz.
  5. ↑ David Winter, Pong-Story, "PONG in a Chip" (retrieved 2026-10-18): the AY-3-8760 with four motorcycle games, and the AY-3-8765, its PAL version.
  6. ↑ Atari-UK collector's page, "Grandstand TV Game 3000, Video Sports Centre, 3600 Mk. III & Match of the Day 2000 Pong Machines" (OoCities mirror of a GeoCities page, 2001; retrieved 2026-10-18): the "5000 Colour ... Has the 2 built-in controllers that detatch plus a separate rotary controler for the Stunt Cycle game".
  7. ↑ 7.0 7.1 7.2 Photograph by José Antonio Ortigueira Amor, File:Grandstand 4600 colour - Back.jpg (CC BY 4.0, from Wikimedia Commons): the 4600's base, with a sliding battery cover, two screws beside the feet at the other end, and the label "UHF CHANNEL 36 / POWER SOURCE: Use 6 x UM-2 Batteries or by AC Adaptor 9V DC 100mA".
  8. ↑ 8.0 8.1 Ian Hill, "Grandstand 6000", Ian's Retro Museum (collector's site; photographs not freely licensed) (retrieved 2026-10-19): a Model 6000 in the same style of case, with the label "UHF CHANNEL-36 / PAL. SYSTEM / POWER SOURCE: Use 6 x UM-2 Batteries, or by AC Adaptor 9V DC 100mA".
  9. ↑ 9.0 9.1 Photograph by José Antonio Ortigueira Amor, File:Grandstand 4600 colour - PCB.jpg (CC BY 4.0, from Wikimedia Commons), examined at full size: the component side of a Grandstand 4600 board with an AY-3-8500 and a TBA520, C-numbers beside the parts, nine radial electrolytics and a large unmarked white cylinder of the same shape, of which only C38 ("10 µF") and C37 ("16V") can be read, and brown deposits on and around several parts.
  10. ↑ José Antonio Ortigueira Amor, "Consola Grandstand 4600 Colour Video Sports Centre (1977)", Retro Ordenadores Orty (collector's blog, in Spanish), December 2021 (retrieved 2026-10-19): on the 4600, four screws hold the lower case, two of them in the battery compartment, and the board is held to the upper case by five screws.