The SD070 main board seen from the solder side, marked SD-070 and REV F. The game chip is not on this board but in the cartridge.
Fault-finding for the Grandstand Colour Programmable SD070. No service manual, schematic or published repair of this console has been found. The console has no game chip of its own: each PC-50x cartridge holds a General Instrument chip that generates the games, and the console supplies power, controls, colour and the RF connection to the television.[1] Most faults can therefore be narrowed down by asking first whether the problem follows the cartridge or stays with the console. The checks below use the console's labels, photographs of an opened set and its owner's notes, photographs of a Hanimex TVG 070C with the same main board, and General Instrument's published data for the AY-3-8610 in the Supersportic cartridge.[2][3][4][5] Opening the console and routine care are on Grandstand Colour Programmable SD070 General Maintenance.
Have a second PC-50x cartridge to hand if you can. The cartridges work in many SD-050, SD-070 and SD-090 consoles sold under different names, so one sold with another brand's console will do.[1][6]
Use a television with an analogue UHF tuner to the UK System I standard, tuned to channel 36.[2][3]
Check the adaptor against the console's own label. The Grandstand label asks for 9 V DC with the tip positive, but a Hanimex TVG 070C built on the same main board is labelled tip negative, and a Grandstand Universal Mains Adaptor set to negative for the tabletop games would feed a tip-positive console reversed.[2][4][7]
For a first test after a repair, a bench supply with its current limit set a little above the label's 200 mA is safer than an adaptor.[2]
An adaptor of the wrong polarity has been connected
Possible damage to the supply section
Disconnect it. Look for burnt or bulging parts near the power socket and measure the supply to the cartridge chip before trying again with the correct supply.
Set not tuned to UHF channel 36, or no analogue tuner; broken RF lead or plug
Tune by hand around channel 36.[2] Check the RF lead where it leaves the case and at the plug.
A tuned but empty picture, or no game, with a cartridge in
Dirty cartridge contacts or slot; cracked joints on the cartridge board; failed cartridge chip
Clean the cartridge edge and the slot. Try a second cartridge: if it plays, the fault is in the first cartridge. Pong-Story notes that PC-50x cartridge boards have "poor quality solders"; open the cartridge and reflow any doubtful joints.[1]
No cartridge will play
Console fault: the supply, the slot or the circuits between the slot and the RF lead
With a cartridge open and inserted, measure the chip's supply: on the AY-3-8610 that is pin 16 (VCC) to pin 1 (VSS), and GI's operating range is +6 to +7 V.[5] If the supply is missing, trace it back from the slot to the power switch.
Picture in black and white only
Television colour setting or fine tuning; a fault in the console's colour circuit
Fine-tune the set and check its colour control first. The AY-3-8610's own outputs give a black-and-white picture: GI's data offers full colour only with a second chip, the AY-3-8615 colour encoder.[5][8] The Supersportic cartridge holds only the AY-3-8610, so the SD070's colour circuit is in the console;[2] which circuit it uses has not been documented.
A bat cannot reach the top or bottom of the playfield
Bat-adjust trimmer on the cartridge out of position
Turn the trimmer behind the "Left bat adjust" or "Right bat adjust" hole in the cartridge label a little at a time.[2][3]
A bat jitters or jumps
Dirty joystick potentiometer
Clean the joystick, as described in the maintenance guide.
A bat does not move on one axis
Open potentiometer, broken wire in the joystick lead, dirty DIN plug or socket
On the AY-3-8610 each bat has a horizontal and a vertical input: pins 10 and 11 for the left player, 14 and 15 for the right.[5] Swap the joysticks between the sockets to see whether the fault follows the joystick.
A SERVE/FIRE button does nothing with SERVE set to MANU
Worn button contact in the joystick; broken wire in the lead; dirty DIN plug
Each joystick has an orange SERVE/FIRE button.[2] On the AY-3-8610 the serve inputs are pin 12 (left player) and pin 17 (right player).[5] Swap the joysticks; if the fault follows the joystick, open it and clean or repair the button contact.
RESET does nothing; the scores never return to zero
Dirty RESET button; broken line to the cartridge
The AY-3-8610 resets when its pin 18 is briefly connected to VSS (pin 1).[5] Check the button and the line from it to the slot with a meter.
Bats always large or always small, or the ball never speeds up, whatever the TEAM and SPEED switches say
Dirty slide switch or a broken line to the cartridge
The AY-3-8610 has an input for each bat's size (pin 19 left, pin 20 right; connected to VSS for a small bat) and a fast-ball inhibit input (pin 21).[5] The label of Radofin's "1001 Superstar", an AY-3-8610 cartridge for another console with the same PROFESSIONAL/AMATEUR switches, spells out the settings: professional gives the handicap (small) bat and the fast ball, amateur the full-size bat and the slow ball.[9] Clean the switches, then check with a meter whether they reach those pins.
One or more game buttons do nothing
Dirty button contacts; the flat cable to the button board; a broken line between the panel and the slot
See the game-selection table below. If several buttons failed together just after the console was opened, check the flat flexible cable to the button board first.[4]
The AY-3-8610 chooses its game by which of its four strobe outputs is connected to which of its three select inputs.[5] Each game button therefore joins one strobe line to one select line. If several buttons fail together, look for the line they share.
AY-3-8610 game selection (General Instrument, 1978)
Select 1 (pin 28)
Select 2 (pin 27)
Select 3 (pin 26)
Strobe 1 (pin 25)
Tennis
Hockey
Squash
Strobe 2 (pin 24)
Practice
Soccer
Basketball
Strobe 3 (pin 23)
Basketball practice
Gridball
Strobe 4 (pin 22)
One-player target
Two-player target
Source: General Instrument's 1978 catalogue.[5] For example, if Hockey, Soccer, Gridball and the two-player target game all fail while the others work, suspect the select 2 line. The pin numbers are those of the chip in the Supersportic cartridge; other PC-50x cartridges use other chips with their own selection schemes.[1]
Television working to PAL G rather than System I; sound carrier adjustment out
The owner found no television sound on continental PAL G sets.[3] Try a UK set. Only then consider the SOUND CARRIER ADJ adjustment under the label on the base, and mark its position first.[2]
The speaker is screwed to the lower case, so its wires are strained each time the case is opened.[3] Check them, then measure the speaker; the Hanimex version of this console uses an 8 ohm speaker.[4]
No sound from either the speaker or the television
Fault in the cartridge chip's sound output or in the console's sound circuit
Try a second cartridge. The AY-3-8610's sound output is pin 13; it gives tones of about 500 Hz, 1 kHz and 2 kHz for about 24 ms each.[5]
A two-player game stops at 15 points. On the AY-3-8610 the bats then have no effect on the ball, and the ball cannot be served again until RESET is pressed.[5]
The ball starts slowly and speeds up after seven hits in a row without a goal, unless the fast ball is inhibited.[5]
No sound through a continental PAL G television.[3]
↑ 1.01.11.21.31.41.5Pong-Story, "PC-50x cartridges" (retrieved 2026-10-18). Each cartridge contains a single General Instrument chip which holds most of the game circuits, so that "the console is more an interface than a real videogame system"; the cartridges fit many Asian-made systems sold in Europe under different names; "PC-50x cartridges contain a bakelite circuit board with poor quality solders"; the PC-501 example contains an AY-3-8610; other cartridges use other GI chips (AY-3-8710 in the PC-503, for example).
↑ 3.03.13.23.33.43.53.63.7José Antonio Ortigueira Amor, "Consola Grandstand Colour Programmable (Model SD 070) (Video Sport Centre) (Endorsed by Kevin Keegan) (1980)", Retro Ordenadores Orty (collector's blog, in Spanish), March 2026 (retrieved 2026-10-18). First-hand description of the photographed set: contents listed as the Supersportic cartridge, two joysticks, the manual, a poster and a sales leaflet (no light gun); DIN socket for a light gun at the rear; PAL System I picture, with no sound on continental PAL G televisions; internal speaker with volume control; SOUND CARRIER ADJ hole under the ADJ label on the base; the speaker is screwed to the lower case; the PC-501 cartridge has two holes for adjusting the vertical position of the bats; the console works.
↑ 4.04.14.24.34.44.5Avon Fox, "Hanimex TVG 070C TV Game-Programmable Rev F PAL", The Liberator (collector's site; retrieved 2026-10-18). Photographs of a Hanimex TVG 070C taken apart, examined at full size: main board marked "11-00110-13 REV F", the same number as the Grandstand board; base label "Use 6x1.5V UM-2 batteries or AC adaptor 9V DC 200mA" with a plug drawing marked minus under the tip; RF modulator sub-board with three adjustable coils and a screened can; game buttons on a separate board joined by a flat flexible cable; "Sound is internally generated from an 8ohm speaker".
↑ 5.005.015.025.035.045.055.065.075.085.095.105.115.125.135.145.155.16General Instrument Corporation, GIMINI TV Game Circuits, January 1978, pp. 26-29, PDF hosted by Pong-Story (retrieved 2026-10-18). AY-3-8610 ("Superstar"): "Full COLOR Operation with AY-3-8615"; ten games; automatic on-screen scoring 0-15, score colour keyed to player; 28-pin pin-out with VSS pin 1, sound output pin 13, VCC pin 16, reset pin 18, left and right bat size pins 19 and 20, left and right serve pins 12 and 17, ball speed inhibit pin 21, strobes pins 22-25, select inputs pins 26-28, left player horizontal and vertical pins 10 and 11, right player pins 14 and 15; reset "by momentarily connecting the reset input to VSS" sets the scores to zero and returns the ball to the service position; bat size input to VSS selects the small bat; ball starts slow and speeds up after 7 consecutive hits unless inhibited; two-player games end at 15 points, after which the bats have no effect and the ball cannot be restarted until reset; tones of about 500 Hz, 1 kHz and 2 kHz for a nominal 24 ms; VCC +6 to +7 V, -0.2 to +12 V maximum on any pin, supply current 60 mA maximum at +7 V.
↑Pong-Story, "SD 070 / SD 090 clones" (retrieved 2026-10-18). SD 70 and SD 90 systems were sold from the end of the 1970s until around 1984, all made in Asia and all compatible with PC-50x cartridges.
↑Grandstand, Astro Wars instruction leaflet (Adam Leisure Group, 1981), p. 2, "Batteries" box: the game "can be operated from the mains with a GRANDSTAND Universal Mains Adaptor (not included). Set polarity switch to negative polarity." Hosted here as File:Grandstand Astro Wars Instructions.pdf.
↑Pong-Story, "PONG in a Chip" (retrieved 2026-10-18): "GI also released special color encoders which allowed producing a color picture: the AY-3-8515 for the AY-3-8500 and the AY-3-8615 for the AY-3-8600 and AY-3-8610 chips."
↑File:PC-50x cartridge comparision.jpg (José Antonio Ortigueira Amor, CC BY 4.0, from Wikimedia Commons), examined at full size. The Radofin "1001 Superstar" cartridge label reads "SKILL SWITCHES: Professional / Amateur. A Left Player Handicap / Left Player Full Size. B Right Player Handicap / Right Player Full Size. C Fast Ball Speed / Slow Ball Speed"; the uploader describes the cartridge as containing an AY-3-8610.