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Grandstand Model 6000 Troubleshooting Guide

From RetroTechCollection
Grandstand 4600 colour - Internals
The inside of a Grandstand 4600, the six-game model in the same style of case. No photograph of the inside of a 6000 has been published; expect the board to be fixed to the upper case in the same way, but with different chips and wiring for the joysticks.

Fault-finding for the Grandstand Model 6000, the ten-game colour TV game with X-Y joysticks.[1][2] One fault report exists, a 6000 that gives only a blank screen and has something loose inside.[2] No board photograph has been published, so the chip is unconfirmed, but its ten games, its joysticks and its controls all match General Instrument's AY-3-8610.[3] The values below come from GI's 1978 data for that chip and apply once you have confirmed the marking on your board. Care and cleaning are on Grandstand Model 6000 General Maintenance.

What should happen at power-on

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With six good C cells or a 9 V adaptor, POWER switched ON and an analogue television tuned to UHF channel 36:[2]

  • A colour picture appears, with the score shown on screen.[2][3]
  • Each joystick moves its player across and up and down the screen.[1]
  • Play starts when the player whose turn it is presses SERVE/FIRE; in the basketball games both players press their buttons.[3][2]
  • In the target games each player moves a cursor with the joystick and presses SERVE/FIRE to shoot; no gun is needed.[3]
  • GAME RESET sets both scores to zero.[3][2]

Expected measurements

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Grandstand 6000 reference values
Point Expected Source
Supply (cells or DC 9V socket) 9 V DC, 100 mA adaptor per the label [2]
RF output UHF channel 36, PAL [2]
AY-3-8610 VCC (pin 16) to VSS (pin 1), if fitted +6 to +7 V; 60 mA maximum at +7 V [3]
AY-3-8610 clock (pin 9), if fitted GI gives 3.579545 MHz, the NTSC colour-burst frequency, and no separate figure for the 625-line part [3]
Closed switch or button contact to ground 1 kΩ or less [3]
Joystick potentiometers 100 kΩ per axis in GI's reference design; the 6000's values are not published [3]

First power-up after storage, and any power-up of a 6000 that rattles, should be from a bench supply at 9 V with its current limit near 150 mA.

AY-3-8610 pins used in fault-finding (GI, 1978)
Pin Function Pin Function
1 VSS (ground) 16 VCC
2 Sync output 9 Clock input
10, 11 Left player horizontal and vertical inputs 14, 15 Right player horizontal and vertical inputs
12 Left serve 17 Right serve
13 Sound output 18 Reset
19, 20 Left and right bat size 21 Ball speed inhibit
22 to 25 Game strobes 4 to 1 26 to 28 Game select inputs 3 to 1

[3]

Symptoms

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Grandstand 6000 symptoms
Symptom Likely cause Action Source
Blank screen, and something rattles inside A loose part inside; possible short Do not power it. Open the case, find the loose part, and inspect the board where it may have lodged. One 6000 with these two symptoms has been reported, undiagnosed. [2]
Blank or plain screen, nothing rattles Supply; game chip not running; RF Measure 9 V at the socket and after POWER, then the chip's supply and clock. Check the RF lead and channel 36. [3][2]
Nothing on cells Flat or leaked cells; corroded contacts Clean the contacts in both rows of the compartment and fit six fresh C cells. [2][4]
Works on cells, not on the adaptor Adaptor voltage or polarity; DC 9V socket Measure the socket against the battery terminals, then the adaptor off load. The 4600, with the same label, is centre positive. [5]
A bat drifts, jumps or will not reach one edge Dirty or worn joystick potentiometer for that axis; stick not reaching full travel Clean both potentiometers in the pod. GI warns that the joystick must give full adjustment for the bat to cover the screen. [3]
A bat moves on one axis only One potentiometer open, or its wire broken in the pod lead Measure each potentiometer at the board end of the lead while moving the stick. [3]
Ball will not serve, or a target game will not shoot SERVE/FIRE button or its wire Clean the button and check its wires. On the AY-3-8610 left and right serve are separate inputs (pins 12 and 17). [3]
Wrong game, or no game on one slider position Dirty game slider; worn slider plate The AY-3-8610 selects a game by joining one of four strobe outputs to one of three select inputs, so one bad contact can lose several games. Clean the slider and check it in each position. [3][2]
TEAM L, TEAM R or SPEED has no effect Dirty slide switch Clean and measure: 1 kΩ or less when closed. [3]
No sound Speaker or its wiring; sound output GI's AY-3-8610 drives a 100 Ω speaker directly from pin 13. Check the speaker and its wiring. [3]

Known faults reported for this device

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  • One of Ian Hill's two 6000s gives only a blank screen, and something can be heard rattling inside it. He had not opened it when he described it.[2]
  • His second 6000 was described to him as working; he had not yet powered it.[2]

No other fault report for a 6000 has been found.

Things that are not faults

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These follow from GI's description of the AY-3-8610 and apply if your 6000 uses it.[3]

  • The ball starts slowly and speeds up after seven hits in a row without a score, unless high speed is inhibited.
  • Two-player games stop when one player reaches 15. The bats then have no effect until GAME RESET.
  • In the target games there is one shot per pass of the target; further presses of SERVE/FIRE are ignored until the next pass.
  • In basketball practice only the left basket is used.
  • The score sliders do not move by themselves: they are manual counters, as on the 4600.[6]

What is realistically repairable

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Repairability of 6000 parts
Part Repairable? Notes
Joystick potentiometers and mechanism Usually Ordinary potentiometers; a replacement must fit the joystick mechanism and give full travel.[3]
SERVE/FIRE buttons and pod leads Yes Ordinary push buttons and multi-core leads.[2]
Slide switches and game slider Usually Clean first; replacements must fit the panel slots.
Battery contacts, DC 9V socket, RF lead Yes Clean, or replace like for like.[4]
Game chip Only by transplant If it is an AY-3-8610, a donor must come from another console built on the same chip; confirm the marking before buying one.[3]
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References

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  1. ↑ 1.0 1.1 Centre for Computing History, "Grandstand 6000 Colour", CH31304 (retrieved 2026-10-18): ten games; "This console used joysticks rather than the rotary paddles which meant the bats could move in two dimensions"; dated 1978.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Ian Hill, "Grandstand 6000", Ian's Retro Museum (collector's site; photographs not freely licensed) (retrieved 2026-10-18). First 6000: "The unit does not work, it just gives a blank screen ... there is something rattling around in the case which I need to investigate"; panel with GAME RESET, TEAM L., TEAM R., SPEED and SERVE switches, a ten-position game slider and joystick pods with SERVE/FIRE buttons; base label "UHF CHANNEL-36 / PAL. SYSTEM / POWER SOURCE: Use 6 x UM-2 Batteries, or by AC Adaptor 9V DC 100mA"; rear RF lead and power socket; box "Multi-movement X-Y Joystick Hand Controllers with target shoot". Second 6000, donated: "I was assured this one works but I haven't plugged it in yet"; its battery compartment and worn game plate photographed.
  3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 General Instrument Corporation, GIMINI TV Game Circuits, January 1978, pp. 26-36, PDF hosted by Pong-Story (retrieved 2026-10-18). AY-3-8610 "Superstar": ten games (tennis, hockey, soccer, squash, practice, gridball, basketball, basketball practice, one- and two-player target); two-axis player motion; pin configuration as tabled here (p. 26); clock input 3.579545 MHz, "color burst to N.T.S.C." (pp. 28-29); VCC +6 to +7 V, 60 mA maximum at +7 V; control inputs need 1 kΩ or less to VSS; games selected by connecting one of four strobe outputs to one of three select inputs; reset by momentarily grounding the reset input, which sets the scores to zero; ball starts slowly and speeds up after 7 consecutive hits unless the high-speed inhibit input is grounded; two-player games stop when one player reaches 15, after which the bats have no effect until reset; sound output drives a 100 Ω speaker directly; in the target games a cursor is moved over a moving target and the serve button fires, one shot per traverse; basketball practice uses only the left basket; the reference circuit uses a 100 kΩ potentiometer per joystick axis and notes that "Joystick controls must be chosen for maximum adjustment for full control of bats to be shown on TV receiver".
  4. ↑ 4.0 4.1 Raphaël Assenat, "APF TV Fun console repair", raphnet.net (retrieved 2026-10-18): leaking cells in a GI-chip console left verdigris on the battery contacts and corroded the power and RF connectors, which were replaced.
  5. ↑ José Antonio Ortigueira Amor, "Consola Grandstand 4600 Colour Video Sports Centre (1977)", Retro Ordenadores Orty (collector's blog, in Spanish), December 2021 (retrieved 2026-10-18): the Grandstand 4600's rear jack takes 9 V DC, centre positive.
  6. ↑ Ian Hill, "Grandstand 4600", Ian's Retro Museum (retrieved 2026-10-18): "Note the manual score counters at the top of the unit".